# SMooGPT: Stylized Motion Generation using Large Language Models

arXiv: https://arxiv.org/abs/2509.04058 · HTML: https://mlsanity.com/paper/2509.04058/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 37 of its 65 references that are in the map.
- First posted on arXiv 4 Sep 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 37)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [OPT: Open Pre-trained Transformer Language Models](https://mlsanity.com/paper/2205.01068/) (2022)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis](https://mlsanity.com/paper/2305.00976/) (2023)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [MotionGPT: Finetuned LLMs Are General-Purpose Motion Generators](https://mlsanity.com/paper/2306.10900/) (2023)
- [Unpaired Motion Style Transfer from Video to Animation](https://mlsanity.com/paper/2005.05751/) (2020)
- [LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models](https://mlsanity.com/paper/2411.09595/) (2024)
- [MotionLLM: Understanding Human Behaviors from Human Motions and Videos](https://mlsanity.com/paper/2405.20340/) (2024)
- [Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression](https://mlsanity.com/paper/2411.16575/) (2024)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [ChatPose: Chatting about 3D Human Pose](https://mlsanity.com/paper/2311.18836/) (2023)
- [Motion Puzzle: Arbitrary Motion Style Transfer by Body Part](https://mlsanity.com/paper/2202.05274/) (2022)
- [LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning](https://mlsanity.com/paper/2410.07093/) (2024)
- [ParCo: Part-Coordinating Text-to-Motion Synthesis](https://mlsanity.com/paper/2403.18512/) (2024)
- [SnapMoGen: Human Motion Generation from Expressive Texts](https://mlsanity.com/paper/2507.09122/) (2025)
- [The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion](https://mlsanity.com/paper/2412.10523/) (2024)
- [MotionGPT3: Human Motion as a Second Modality](https://mlsanity.com/paper/2506.24086/) (2025)
- [Generative Human Motion Stylization in Latent Space](https://mlsanity.com/paper/2401.13505/) (2024)
- [MotionChain: Conversational Motion Controllers via Multimodal Prompts](https://mlsanity.com/paper/2404.01700/) (2024)

## Built on by (most cited first, 4 of 4)

- [SentiAvatar: Towards Expressive and Interactive Digital Humans](https://mlsanity.com/paper/2604.02908/) (2026)
- [Stable Signer: Hierarchical Sign Language Generative Model](https://mlsanity.com/paper/2512.04048/) (2025)
- [ClusterStyle: Modeling Intra-Style Diversity with Prototypical Clustering for Stylized Motion Generation](https://mlsanity.com/paper/2512.02453/) (2025)
- [Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actions](https://mlsanity.com/paper/2604.16135/) (2026)

## Abstract (arXiv)

Stylized motion generation is actively studied in computer graphics, especially benefiting from the rapid advances in diffusion models. The goal of this task is to produce a novel motion respecting both the motion content and the desired motion style, e.g., ``walking in a loop like a Monkey''. Existing research attempts to address this problem via motion style transfer or conditional motion generation. They typically embed the motion style into a latent space and guide the motion implicitly in a latent space as well. Despite the progress, their methods suffer from low interpretability and control, limited generalization to new styles, and fail to produce motions other than ``walking'' due to the strong bias in the public stylization dataset. In this paper, we propose to solve the stylized motion generation problem from a new perspective of reasoning-composition-generation, based on our observations: i) human motion can often be effectively described using natural language in a body-part centric manner, ii) LLMs exhibit a strong ability to understand and reason about human motion, and iii) human motion has an inherently compositional nature, facilitating the new motion content or style generation via effective recomposing. We thus propose utilizing body-part text space as an intermediate representation, and present SMooGPT, a fine-tuned LLM, acting as a reasoner, composer, and generator when generating the desired stylized motion. Our method executes in the body-part text space with much higher interpretability, enabling fine-grained motion control, effectively resolving potential conflicts between motion content and style, and generalizes well to new styles thanks to the open-vocabulary ability of LLMs. Comprehensive experiments and evaluations, and a user perceptual study, demonstrate the effectiveness of our approach, especially under the pure text-driven stylized motion generation.
