# Acrobotics: A Generalist Approach to Quadrupedal Robots' Parkour

arXiv: https://arxiv.org/abs/2509.02727 · HTML: https://mlsanity.com/paper/2509.02727/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 24 of its 27 references that are in the map.
- First posted on arXiv 2 Sep 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Learning by Cheating](https://mlsanity.com/paper/1912.12294/) (2019)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behavior](https://mlsanity.com/paper/2212.03238/) (2022)
- [A Comprehensive Survey of Forgetting in Deep Learning Beyond Continual Learning](https://mlsanity.com/paper/2307.09218/) (2023)
- [RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Control](https://mlsanity.com/paper/2012.03094/) (2020)
- [Advanced Skills by Learning Locomotion and Local Navigation End-to-End](https://mlsanity.com/paper/2209.12827/) (2022)
- [Barkour: Benchmarking Animal-level Agility with Quadruped Robots](https://mlsanity.com/paper/2305.14654/) (2023)
- [Hierarchical visuomotor control of humanoids](https://mlsanity.com/paper/1811.09656/) (2018)
- [Learning to walk in confined spaces using 3D representation](https://mlsanity.com/paper/2403.00187/) (2024)
- [Autonomous Spot: Long-Range Autonomous Exploration of Extreme Environments with Legged Locomotion](https://mlsanity.com/paper/2010.09259/) (2020)
- [Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design](https://mlsanity.com/paper/2401.16337/) (2024)
- [Learning and Deploying Robust Locomotion Policies with Minimal Dynamics Randomization](https://mlsanity.com/paper/2209.12878/) (2022)
- [Learning Low-Frequency Motion Control for Robust and Dynamic Robot Locomotion](https://mlsanity.com/paper/2209.14887/) (2022)
- [Roll-Drop: accounting for observation noise with a single parameter](https://mlsanity.com/paper/2304.13150/) (2023)

## Abstract (arXiv)

Climbing, crouching, bridging gaps, and walking up stairs are just a few of the advantages that quadruped robots have over wheeled robots, making them more suitable for navigating rough and unstructured terrain. However, executing such manoeuvres requires precise temporal coordination and complex agent-environment interactions. Moreover, legged locomotion is inherently more prone to slippage and tripping, and the classical approach of modeling such cases to design a robust controller thus quickly becomes impractical. In contrast, reinforcement learning offers a compelling solution by enabling optimal control through trial and error. We present a generalist reinforcement learning algorithm for quadrupedal agents in dynamic motion scenarios. The learned policy rivals state-of-the-art specialist policies trained using a mixture of experts approach, while using only 25% as many agents during training. Our experiments also highlight the key components of the generalist locomotion policy and the primary factors contributing to its success.
