# UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

arXiv: https://arxiv.org/abs/2509.02544 · HTML: https://mlsanity.com/paper/2509.02544/

## Key facts

- Cited by 215 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 55 of its 72 references that are in the map.
- First posted on arXiv 2 Sep 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 55)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [A Survey on LLM-as-a-Judge](https://mlsanity.com/paper/2411.15594/) (2024)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [BrowseComp: A Simple Yet Challenging Benchmark for Browsing Agents](https://mlsanity.com/paper/2504.12516/) (2025)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [GLM-4.5: Agentic, Reasoning, and Coding (ARC) Foundation Models](https://mlsanity.com/paper/2508.06471/) (2025)
- [Search-o1: Agentic Search-Enhanced Large Reasoning Models](https://mlsanity.com/paper/2501.05366/) (2025)
- [ReTool: Reinforcement Learning for Strategic Tool Use in LLMs](https://mlsanity.com/paper/2504.11536/) (2025)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Training Software Engineering Agents and Verifiers with SWE-Gym](https://mlsanity.com/paper/2412.21139/) (2024)
- [ToRA: A Tool-Integrated Reasoning Agent for Mathematical Problem Solving](https://mlsanity.com/paper/2309.17452/) (2023)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale](https://mlsanity.com/paper/2409.08264/) (2024)
- [An Illusion of Progress? Assessing the Current State of Web Agents](https://mlsanity.com/paper/2504.01382/) (2025)

## Built on by (most cited first, 30 of 215)

- [A Survey of Reinforcement Learning for Large Reasoning Models](https://mlsanity.com/paper/2509.08827/) (2025)
- [Agent Skills for Large Language Models: Architecture, Acquisition, Security, and the Path Forward](https://mlsanity.com/paper/2602.12430/) (2026)
- [MAI-UI Technical Report: Real-World Centric Foundation GUI Agents](https://mlsanity.com/paper/2512.22047/) (2025)
- [OpenClaw-RL: Train Any Agent Simply by Talking](https://mlsanity.com/paper/2603.10165/) (2026)
- [MobileWorld: Benchmarking Autonomous Mobile Agents in Agent-User Interactive and MCP-Augmented Environments](https://mlsanity.com/paper/2512.19432/) (2025)
- [Tongyi DeepResearch Technical Report](https://mlsanity.com/paper/2510.24701/) (2025)
- [WebSailor-V2: Bridging the Chasm to Proprietary Agents via Synthetic Data and Scalable Reinforcement Learning](https://mlsanity.com/paper/2509.13305/) (2025)
- [EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experience](https://mlsanity.com/paper/2601.15876/) (2026)
- [AdvancedIF: Rubric-Based Benchmarking and Reinforcement Learning for Advancing LLM Instruction Following](https://mlsanity.com/paper/2511.10507/) (2025)
- [Code as Agent Harness](https://mlsanity.com/paper/2605.18747/) (2026)
- [A Survey of Agent Memory in the Second Half: Towards Self-Evolving and Long-Horizon Agents](https://mlsanity.com/paper/2602.06052/) (2026)
- [UI-Venus-1.5 Technical Report](https://mlsanity.com/paper/2602.09082/) (2026)
- [OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks](https://mlsanity.com/paper/2606.29537/) (2026)
- [Step-GUI Technical Report](https://mlsanity.com/paper/2512.15431/) (2025)
- [SR-Scientist: Scientific Equation Discovery With Agentic AI](https://mlsanity.com/paper/2510.11661/) (2025)
- [Fara-7B: An Efficient Agentic Model for Computer Use](https://mlsanity.com/paper/2511.19663/) (2025)
- [Search Self-play: Pushing the Frontier of Agent Capability without Supervision](https://mlsanity.com/paper/2510.18821/) (2025)
- [CostBench: Evaluating Multi-Turn Cost-Optimal Planning and Adaptation in Dynamic Environments for LLM Tool-Use Agents](https://mlsanity.com/paper/2511.02734/) (2025)
- [CUA-Skill: Develop Skills for Computer Using Agent](https://mlsanity.com/paper/2601.21123/) (2026)
- [UltraCUA: A Foundation Model for Computer Use Agents with Hybrid Action](https://mlsanity.com/paper/2510.17790/) (2025)
- [Beyond Trajectory-Level Attribution: Graph-Based Credit Assignment for Agentic Reinforcement Learning](https://mlsanity.com/paper/2605.26684/) (2026)
- [Turn-PPO: Turn-Level Advantage Estimation with PPO for Improved Multi-Turn RL in Agentic LLMs](https://mlsanity.com/paper/2512.17008/) (2025)
- [SALT: Step-level Advantage Assignment for Long-horizon Agents via Trajectory Graph](https://mlsanity.com/paper/2510.20022/) (2025)
- [Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation](https://mlsanity.com/paper/2509.23866/) (2025)
- [Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents](https://mlsanity.com/paper/2510.23691/) (2025)
- [RLAnything: Forge Environment, Policy, and Reward Model in Completely Dynamic RL System](https://mlsanity.com/paper/2602.02488/) (2026)
- [A Survey on Agentic Multimodal Large Language Models](https://mlsanity.com/paper/2510.10991/) (2025)
- [CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents](https://mlsanity.com/paper/2605.25624/) (2026)
- [VideoAgentTrek: Computer Use Pretraining from Unlabeled Videos](https://mlsanity.com/paper/2510.19488/) (2025)
- [UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning](https://mlsanity.com/paper/2510.20286/) (2025)

## Abstract (arXiv)

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.
