# Re-evaluating LLM-based Heuristic Search: A Case Study on the 3D Packing Problem

arXiv: https://arxiv.org/abs/2509.02297 · HTML: https://mlsanity.com/paper/2509.02297/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 30 references that are in the map.
- First posted on arXiv 2 Sep 2025.

## Builds on (most cited first, 6 of 6)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Large Language Models as Optimizers](https://mlsanity.com/paper/2309.03409/) (2023)
- [ReEvo: Large Language Models as Hyper-Heuristics with Reflective Evolution](https://mlsanity.com/paper/2402.01145/) (2024)
- [Evolution of Heuristics: Towards Efficient Automatic Algorithm Design Using Large Language Model](https://mlsanity.com/paper/2401.02051/) (2024)
- [OptiMUS: Scalable Optimization Modeling with (MI)LP Solvers and Large Language Models](https://mlsanity.com/paper/2402.10172/) (2024)
- [Sensitivity and Robustness of Large Language Models to Prompt Template in Japanese Text Classification Tasks](https://mlsanity.com/paper/2305.08714/) (2023)

## Abstract (arXiv)

The art of heuristic design has traditionally been a human pursuit. While Large Language Models (LLMs) can generate code for search heuristics, their application has largely been confined to adjusting simple functions within human-crafted frameworks, leaving their capacity for broader innovation an open question. To investigate this, we tasked an LLM with building a complete solver for the constrained 3D Packing Problem. Direct code generation quickly proved fragile, prompting us to introduce two supports: constraint scaffolding--prewritten constraint-checking code--and iterative self-correction--additional refinement cycles to repair bugs and produce a viable initial population. Notably, even within a vast search space in a greedy process, the LLM concentrated its efforts almost exclusively on refining the scoring function. This suggests that the emphasis on scoring functions in prior work may reflect not a principled strategy, but rather a natural limitation of LLM capabilities. The resulting heuristic was comparable to a human-designed greedy algorithm, and when its scoring function was integrated into a human-crafted metaheuristic, its performance rivaled established solvers, though its effectiveness waned as constraints tightened. Our findings highlight two major barriers to automated heuristic design with current LLMs: the engineering required to mitigate their fragility in complex reasoning tasks, and the influence of pretrained biases, which can prematurely narrow the search for novel solutions.
