# Towards Integrating Multi-Spectral Imaging with Gaussian Splatting

arXiv: https://arxiv.org/abs/2509.00989 · HTML: https://mlsanity.com/paper/2509.00989/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 53 references that are in the map.
- First posted on arXiv 31 Aug 2025.

## Builds on (most cited first, 30 of 40)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction](https://mlsanity.com/paper/2402.17427/) (2024)
- [RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS](https://mlsanity.com/paper/2403.13806/) (2024)
- [StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering](https://mlsanity.com/paper/2402.00525/) (2024)
- [3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods](https://mlsanity.com/paper/2407.09510/) (2024)
- [Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency](https://mlsanity.com/paper/2410.08129/) (2024)
- [TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2401.06003/) (2024)
- [VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points](https://mlsanity.com/paper/2410.17932/) (2024)
- [Cross-Spectral Neural Radiance Fields](https://mlsanity.com/paper/2209.00648/) (2022)
- [Thermal-NeRF: Neural Radiance Fields from an Infrared Camera](https://mlsanity.com/paper/2403.10340/) (2024)
- [FruitNeRF: A Unified Neural Radiance Field based Fruit Counting Framework](https://mlsanity.com/paper/2408.06190/) (2024)
- [Thermal3D-GS: Physics-induced 3D Gaussians for Thermal Infrared Novel-view Synthesis](https://mlsanity.com/paper/2409.08042/) (2024)
- [Exploring Multi-modal Neural Scene Representations With Applications on Thermal Imaging](https://mlsanity.com/paper/2403.11865/) (2024)
- [VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering](https://mlsanity.com/paper/2311.04634/) (2023)
- [Spec-NeRF: Multi-spectral Neural Radiance Fields](https://mlsanity.com/paper/2310.12987/) (2023)
- [ThermalNeRF: Thermal Radiance Fields](https://mlsanity.com/paper/2407.15337/) (2024)

## Built on by (most cited first, 3 of 3)

- [AgriGS-SLAM: Orchard Mapping Across Seasons via Multi-View Gaussian Splatting SLAM](https://mlsanity.com/paper/2510.26358/) (2025)
- [ThermoSplat: Cross-Modal 3D Gaussian Splatting with Feature Modulation and Geometry Decoupling](https://mlsanity.com/paper/2601.15897/) (2026)
- [Spectral World Renderer: Unified 3D Hyperspectral Unmixing](https://mlsanity.com/paper/2610.19520/) (2026)

## Abstract (arXiv)

We present a study of how to integrate color (RGB) and multi-spectral imagery (red, green, red-edge, and near-infrared) into the 3D Gaussian Splatting (3DGS) framework, a state-of-the-art explicit radiance-field-based method for fast and high-fidelity 3D reconstruction from multi-view images. While 3DGS excels on RGB data, naive per-band optimization of additional spectra yields poor reconstructions due to inconsistently appearing geometry in the spectral domain. This problem is prominent, even though the actual geometry is the same, regardless of spectral modality. To investigate this, we evaluate three strategies: 1) Separate per-band reconstruction with no shared structure. 2) Splitting optimization, in which we first optimize RGB geometry, copy it, and then fit each new band to the model by optimizing both geometry and band representation. 3) Joint, in which the modalities are jointly optimized, optionally with an initial RGB-only phase. We showcase through quantitative metrics and qualitative novel-view renderings on multi-spectral datasets the effectiveness of our dedicated optimized Joint strategy, increasing overall spectral reconstruction as well as enhancing RGB results through spectral cross-talk. We therefore suggest integrating multi-spectral data directly into the spherical harmonics color components to compactly model each Gaussian's multi-spectral reflectance. Moreover, our analysis reveals several key trade-offs in when and how to introduce spectral bands during optimization, offering practical insights for robust multi-modal 3DGS reconstruction.
