# AImoclips: A Benchmark for Evaluating Emotion Conveyance in Text-to-Music Generation

arXiv: https://arxiv.org/abs/2509.00813 · HTML: https://mlsanity.com/paper/2509.00813/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 33 references that are in the map.
- First posted on arXiv 31 Aug 2025.

## Builds on (most cited first, 19 of 19)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [Stable Audio Open](https://mlsanity.com/paper/2407.14358/) (2024)
- [A Hierarchical Latent Vector Model for Learning Long-Term Structure in Music](https://mlsanity.com/paper/1803.05428/) (2018)
- [Mustango: Toward Controllable Text-to-Music Generation](https://mlsanity.com/paper/2311.08355/) (2023)
- [EMOPIA: A Multi-Modal Pop Piano Dataset For Emotion Recognition and Emotion-based Music Generation](https://mlsanity.com/paper/2108.01374/) (2021)
- [Learning to Generate Music With Sentiment](https://mlsanity.com/paper/2103.06125/) (2021)
- [Aligning Text-to-Music Evaluation with Human Preferences](https://mlsanity.com/paper/2503.16669/) (2025)
- [MusicEval: A Generative Music Dataset with Expert Ratings for Automatic Text-to-Music Evaluation](https://mlsanity.com/paper/2501.10811/) (2025)
- [Benchmarking Music Generation Models and Metrics via Human Preference Studies](https://mlsanity.com/paper/2506.19085/) (2025)
- [Symbolic music generation conditioned on continuous-valued emotions](https://mlsanity.com/paper/2203.16165/) (2022)
- [YM2413-MDB: A Multi-Instrumental FM Video Game Music Dataset with Emotion Annotations](https://mlsanity.com/paper/2211.07131/) (2022)
- [Emotion-driven Piano Music Generation via Two-stage Disentanglement and Functional Representation](https://mlsanity.com/paper/2407.20955/) (2024)
- [GlobalMood: A cross-cultural benchmark for music emotion recognition](https://mlsanity.com/paper/2505.09539/) (2025)

## Abstract (arXiv)

Recent advances in text-to-music (TTM) generation have enabled controllable and expressive music creation using natural language prompts. However, the emotional fidelity of TTM systems remains largely underexplored compared to human preference or text alignment. In this study, we introduce AImoclips, a benchmark for evaluating how well TTM systems convey intended emotions to human listeners, covering both open-source and commercial models. We selected 12 emotion intents spanning four quadrants of the valence-arousal space, and used six state-of-the-art TTM systems to generate over 1,000 music clips. A total of 111 participants rated the perceived valence and arousal of each clip on a 9-point Likert scale. Our results show that commercial systems tend to produce music perceived as more pleasant than intended, while open-source systems tend to perform the opposite. Emotions are more accurately conveyed under high-arousal conditions across all models. Additionally, all systems exhibit a bias toward emotional neutrality, highlighting a key limitation in affective controllability. This benchmark offers valuable insights into model-specific emotion rendering characteristics and supports future development of emotionally aligned TTM systems.
