# MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure

arXiv: https://arxiv.org/abs/2509.00757 · HTML: https://mlsanity.com/paper/2509.00757/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Watermarking generated content and models, one of 12 directions in LLM safety and security.
- Builds on 34 of its 63 references that are in the map.
- First posted on arXiv 31 Aug 2025.

## Placed in

- LLM safety and security / [Watermarking generated content and models](https://mlsanity.com/safety/watermarking-generated-content-and-models/)

## Builds on (most cited first, 30 of 34)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [HiDDeN: Hiding Data With Deep Networks](https://mlsanity.com/paper/1807.09937/) (2018)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [StegaStamp: Invisible Hyperlinks in Physical Photographs](https://mlsanity.com/paper/1904.05343/) (2019)
- [Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers](https://mlsanity.com/paper/2312.09147/) (2023)
- [ImageDream: Image-Prompt Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2312.02201/) (2023)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [Robust Invisible Video Watermarking with Attention](https://mlsanity.com/paper/1909.01285/) (2019)
- [MBRS : Enhancing Robustness of DNN-based Watermarking by Mini-Batch of Real and Simulated JPEG Compression](https://mlsanity.com/paper/2108.08211/) (2021)
- [Neural Point Catacaustics for Novel-View Synthesis of Reflections](https://mlsanity.com/paper/2301.01087/) (2023)
- [FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information](https://mlsanity.com/paper/2311.17874/) (2023)
- [Towards Blind Watermarking: Combining Invertible and Non-invertible Mechanisms](https://mlsanity.com/paper/2212.12678/) (2022)
- [Unifying Approaches in Active Learning and Active Sampling via Fisher Information and Information-Theoretic Quantities](https://mlsanity.com/paper/2208.00549/) (2022)
- [WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights](https://mlsanity.com/paper/2405.02066/) (2024)
- [Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D Renderings](https://mlsanity.com/paper/2104.13450/) (2021)
- [Mimic3D: Thriving 3D-Aware GANs via 3D-to-2D Imitation](https://mlsanity.com/paper/2303.09036/) (2023)
- [Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted Images](https://mlsanity.com/paper/2410.22705/) (2024)
- [ColNeRF: Collaboration for Generalizable Sparse Input Neural Radiance Field](https://mlsanity.com/paper/2312.09095/) (2023)

## Built on by (most cited first, 10 of 10)

- [AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing](https://mlsanity.com/paper/2512.07247/) (2025)
- [ImageSentinel: Protecting Visual Datasets from Unauthorized Retrieval-Augmented Image Generation](https://mlsanity.com/paper/2510.12119/) (2025)
- [GS-Checker: Tampering Localization for 3D Gaussian Splatting](https://mlsanity.com/paper/2511.20354/) (2025)
- [Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey](https://mlsanity.com/paper/2602.03878/) (2026)
- [Creating Blank Canvas Against AI-enabled Image Forgery](https://mlsanity.com/paper/2511.22237/) (2025)
- [Fake3DGS: A Benchmark for 3D Manipulation Detection in Neural Rendering](https://mlsanity.com/paper/2604.27590/) (2026)
- [GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning](https://mlsanity.com/paper/2606.10612/) (2026)
- [Position: 3D Gaussian Splatting Watermarking Should Be Scenario-Driven and Threat-Model Explicit](https://mlsanity.com/paper/2602.02602/) (2026)
- [IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting](https://mlsanity.com/paper/2606.30024/) (2026)
- [Geometry-Preserving Blind Watermarking for Raw 3D Point Clouds](https://mlsanity.com/paper/2609.32222/) (2026)

## Abstract (arXiv)

The growing popularity of 3D Gaussian Splatting (3DGS) has intensified the need for effective copyright protection. Current 3DGS watermarking methods rely on computationally expensive fine-tuning procedures for each predefined message. We propose the first generalizable watermarking framework that enables efficient protection of Splatter Image-based 3DGS models through a single forward pass. We introduce GaussianBridge that transforms unstructured 3D Gaussians into Splatter Image format, enabling direct neural processing for arbitrary message embedding. To ensure imperceptibility, we design a Gaussian-Uncertainty-Perceptual heatmap prediction strategy for preserving visual quality. For robust message recovery, we develop a dense segmentation-based extraction mechanism that maintains reliable extraction even when watermarked objects occupy minimal regions in rendered views. Project page: https://kevinhuangxf.github.io/marksplatter.
