# NeuralSVCD for Efficient Swept Volume Collision Detection

arXiv: https://arxiv.org/abs/2509.00499 · HTML: https://mlsanity.com/paper/2509.00499/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 35 references that are in the map.
- First posted on arXiv 30 Aug 2025.

## Builds on (most cited first, 16 of 16)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation](https://mlsanity.com/paper/1901.02970/) (2019)
- [Frame Averaging for Invariant and Equivariant Network Design](https://mlsanity.com/paper/2110.03336/) (2021)
- [ShAPO: Implicit Representations for Multi-Object Shape, Appearance, and Pose Optimization](https://mlsanity.com/paper/2207.13691/) (2022)
- [Object Rearrangement Using Learned Implicit Collision Functions](https://mlsanity.com/paper/2011.10726/) (2020)
- [EquivAct: SIM(3)-Equivariant Visuomotor Policies beyond Rigid Object Manipulation](https://mlsanity.com/paper/2310.16050/) (2023)
- [Bundled Gradients through Contact via Randomized Smoothing](https://mlsanity.com/paper/2109.05143/) (2021)
- [Local object crop collision network for efficient simulation of non-convex objects in GPU-based simulators](https://mlsanity.com/paper/2304.09439/) (2023)
- [An intuitive multi-frequency feature representation for SO(3)-equivariant networks](https://mlsanity.com/paper/2405.04537/) (2024)
- [A low-cost and lightweight 6 DoF bimanual arm for dynamic and contact-rich manipulation](https://mlsanity.com/paper/2502.16908/) (2025)
- [Collision-Affording Point Trees: SIMD-Amenable Nearest Neighbors for Fast Collision Checking](https://mlsanity.com/paper/2406.02807/) (2024)
- [Hardware-Accelerated Ray Tracing for Discrete and Continuous Collision Detection on GPUs](https://mlsanity.com/paper/2409.09918/) (2024)

## Abstract (arXiv)

Robot manipulation in unstructured environments requires efficient and reliable Swept Volume Collision Detection (SVCD) for safe motion planning. Traditional discrete methods potentially miss collisions between these points, whereas SVCD continuously checks for collisions along the entire trajectory. Existing SVCD methods typically face a trade-off between efficiency and accuracy, limiting practical use. In this paper, we introduce NeuralSVCD, a novel neural encoder-decoder architecture tailored to overcome this trade-off. Our approach leverages shape locality and temporal locality through distributed geometric representations and temporal optimization. This enhances computational efficiency without sacrificing accuracy. Comprehensive experiments show that NeuralSVCD consistently outperforms existing state-of-the-art SVCD methods in terms of both collision detection accuracy and computational efficiency, demonstrating its robust applicability across diverse robotic manipulation scenarios. Code and videos are available at https://neuralsvcd.github.io/.
