# The Temporal Game: A New Perspective on Temporal Relation Extraction

arXiv: https://arxiv.org/abs/2509.00250 · HTML: https://mlsanity.com/paper/2509.00250/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 20 references that are in the map.
- First posted on arXiv 29 Aug 2025.

## Builds on (most cited first, 8 of 8)

- [A Multi-Axis Annotation Scheme for Event Temporal Relations](https://mlsanity.com/paper/1804.07828/) (2018)
- [MAVEN-ERE: A Unified Large-scale Dataset for Event Coreference, Temporal, Causal, and Subevent Relation Extraction](https://mlsanity.com/paper/2211.07342/) (2022)
- [More than Classification: A Unified Framework for Event Temporal Relation Extraction](https://mlsanity.com/paper/2305.17607/) (2023)
- [A Survey on Temporal Reasoning for Temporal Information Extraction from Text (Extended Abstract)](https://mlsanity.com/paper/2005.06527/) (2020)
- [TIMELINE: Exhaustive Annotation of Temporal Relations Supporting the Automatic Ordering of Events in News Articles](https://mlsanity.com/paper/2310.17802/) (2023)
- [Will LLMs Replace the Encoder-Only Models in Temporal Relation Classification?](https://mlsanity.com/paper/2410.10476/) (2024)
- [tieval: An Evaluation Framework for Temporal Information Extraction Systems](https://mlsanity.com/paper/2301.04643/) (2023)
- [TEI2GO: A Multilingual Approach for Fast Temporal Expression Identification](https://mlsanity.com/paper/2403.16804/) (2024)

## Abstract (arXiv)

In this paper we demo the Temporal Game, a novel approach to temporal relation extraction that casts the task as an interactive game. Instead of directly annotating interval-level relations, our approach decomposes them into point-wise comparisons between the start and end points of temporal entities. At each step, players classify a single point relation, and the system applies temporal closure to infer additional relations and enforce consistency. This point-based strategy naturally supports both interval and instant entities, enabling more fine-grained and flexible annotation than any previous approach. The Temporal Game also lays the groundwork for training reinforcement learning agents, by treating temporal annotation as a sequential decision-making task. To showcase this potential, the demo presented in this paper includes a Game mode, in which users annotate texts from the TempEval-3 dataset and receive feedback based on a scoring system, and an Annotation mode, that allows custom documents to be annotated and resulting timeline to be exported. Therefore, this demo serves both as a research tool and an annotation interface. The demo is publicly available at https://temporal-game.inesctec.pt, and the source code is open-sourced to foster further research and community-driven development in temporal reasoning and annotation.
