# Scaffold Diffusion: Sparse Multi-Category Voxel Structure Generation with Discrete Diffusion

arXiv: https://arxiv.org/abs/2509.00062 · HTML: https://mlsanity.com/paper/2509.00062/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 16 of its 18 references that are in the map.
- First posted on arXiv 26 Aug 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 16 of 16)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [Simple and Effective Masked Diffusion Language Models](https://mlsanity.com/paper/2406.07524/) (2024)
- [Simplified and Generalized Masked Diffusion for Discrete Data](https://mlsanity.com/paper/2406.04329/) (2024)
- [Argmax Flows and Multinomial Diffusion: Learning Categorical Distributions](https://mlsanity.com/paper/2102.05379/) (2021)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies](https://mlsanity.com/paper/2312.03806/) (2023)
- [DiT-3D: Exploring Plain Diffusion Transformers for 3D Shape Generation](https://mlsanity.com/paper/2307.01831/) (2023)
- [Growing 3D Artefacts and Functional Machines with Neural Cellular Automata](https://mlsanity.com/paper/2103.08737/) (2021)
- [Diffusion Probabilistic Models for Scene-Scale 3D Categorical Data](https://mlsanity.com/paper/2301.00527/) (2023)
- [Mixed Diffusion for 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2405.21066/) (2024)
- [DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft](https://mlsanity.com/paper/2404.15538/) (2024)
- [World-GAN: a Generative Model for Minecraft Worlds](https://mlsanity.com/paper/2106.10155/) (2021)

## Built on by (most cited first, 2 of 2)

- [DVD: Discrete Voxel Diffusion for 3D Generation and Editing](https://mlsanity.com/paper/2605.07971/) (2026)
- [Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes](https://mlsanity.com/paper/2604.22847/) (2026)

## Abstract (arXiv)

Generating realistic sparse multi-category 3D voxel structures is difficult due to the cubic memory scaling of voxel structures and moreover the significant class imbalance caused by sparsity. We introduce Scaffold Diffusion, a generative model designed for sparse multi-category 3D voxel structures. By treating voxels as tokens, Scaffold Diffusion uses a discrete diffusion language model to generate 3D voxel structures. We show that discrete diffusion language models can be extended beyond inherently sequential domains such as text to generate spatially coherent 3D structures. We evaluate on Minecraft house structures from the 3D-Craft dataset and demonstrate that, unlike prior baselines and an auto-regressive formulation, Scaffold Diffusion produces realistic and coherent structures even when trained on data with over 98% sparsity. We provide an interactive viewer where readers can visualize generated samples and the generation process: https://scaffold.deepexploration.org/
