# Learning from Silence and Noise for Visual Sound Source Localization

arXiv: https://arxiv.org/abs/2508.21761 · HTML: https://mlsanity.com/paper/2508.21761/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 55 of its 68 references that are in the map.
- First posted on arXiv 29 Aug 2025.

## Builds on (most cited first, 30 of 55)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Exploring Simple Siamese Representation Learning](https://mlsanity.com/paper/2011.10566/) (2020)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Image Segmentation Using Text and Image Prompts](https://mlsanity.com/paper/2112.10003/) (2021)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [Localizing Visual Sounds the Hard Way](https://mlsanity.com/paper/2104.02691/) (2021)
- [CyCLIP: Cyclic Contrastive Language-Image Pretraining](https://mlsanity.com/paper/2205.14459/) (2022)
- [Multiple Sound Sources Localization from Coarse to Fine](https://mlsanity.com/paper/2007.06355/) (2020)
- [PhraseCut: Language-based Image Segmentation in the Wild](https://mlsanity.com/paper/2008.01187/) (2020)
- [VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistency](https://mlsanity.com/paper/2101.03149/) (2021)
- [Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matching](https://mlsanity.com/paper/2010.05466/) (2020)
- [Localizing Visual Sounds the Easy Way](https://mlsanity.com/paper/2203.09324/) (2022)
- [Audio-Visual Segmentation with Semantics](https://mlsanity.com/paper/2301.13190/) (2023)
- [A Closer Look at Weakly-Supervised Audio-Visual Source Localization](https://mlsanity.com/paper/2209.09634/) (2022)
- [Diagnosing and Rectifying Vision Models using Language](https://mlsanity.com/paper/2302.04269/) (2023)
- [Mix and Localize: Localizing Sound Sources in Mixtures](https://mlsanity.com/paper/2211.15058/) (2022)
- [Audio-Visual Grouping Network for Sound Localization from Mixtures](https://mlsanity.com/paper/2303.17056/) (2023)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis](https://mlsanity.com/paper/2302.02088/) (2023)

## Abstract (arXiv)

Visual sound source localization is a fundamental perception task that aims to detect the location of sounding sources in a video given its audio. Despite recent progress, we identify two shortcomings in current methods: 1) most approaches perform poorly in cases with low audio-visual semantic correspondence such as silence, noise, and offscreen sounds, i.e. in the presence of negative audio; and 2) most prior evaluations are limited to positive cases, where both datasets and metrics convey scenarios with a single visible sound source in the scene. To address this, we introduce three key contributions. First, we propose a new training strategy that incorporates silence and noise, which improves performance in positive cases, while being more robust against negative sounds. Our resulting self-supervised model, SSL-SaN, achieves state-of-the-art performance compared to other self-supervised models, both in sound localization and cross-modal retrieval. Second, we propose a new metric that quantifies the trade-off between alignment and separability of auditory and visual features across positive and negative audio-visual pairs. Third, we present IS3+, an extended and improved version of the IS3 synthetic dataset with negative audio. Our data, metrics and code are available on the https://xavijuanola.github.io/SSL-SaN/.
