# Morae: Proactively Pausing UI Agents for User Choices

arXiv: https://arxiv.org/abs/2508.21456 · HTML: https://mlsanity.com/paper/2508.21456/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 83 references that are in the map.
- First posted on arXiv 29 Aug 2025.

## Builds on (most cited first, 30 of 40)

- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [Language Models can Solve Computer Tasks](https://mlsanity.com/paper/2303.17491/) (2023)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [OmniParser for Pure Vision Based GUI Agent](https://mlsanity.com/paper/2408.00203/) (2024)
- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)
- [Trial and Error: Exploration-Based Trajectory Optimization for LLM Agents](https://mlsanity.com/paper/2403.02502/) (2024)
- [WebLINX: Real-World Website Navigation with Multi-Turn Dialogue](https://mlsanity.com/paper/2402.05930/) (2024)
- [Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks](https://mlsanity.com/paper/1911.07883/) (2019)
- [An Illusion of Progress? Assessing the Current State of Web Agents](https://mlsanity.com/paper/2504.01382/) (2025)
- [AutoWebGLM: A Large Language Model-based Web Navigating Agent](https://mlsanity.com/paper/2404.03648/) (2024)
- [Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning](https://mlsanity.com/paper/1909.01871/) (2019)
- [META-GUI: Towards Multi-modal Conversational Agents on Mobile GUI](https://mlsanity.com/paper/2205.11029/) (2022)
- [Identifying and Mitigating Spurious Correlations for Improving Robustness in NLP Models](https://mlsanity.com/paper/2110.07736/) (2021)
- [Contrastive Explanations for Model Interpretability](https://mlsanity.com/paper/2103.01378/) (2021)
- [AutoPresent: Designing Structured Visuals from Scratch](https://mlsanity.com/paper/2501.00912/) (2025)
- [Enabling Conversational Interaction with Mobile UI using Large Language Models](https://mlsanity.com/paper/2209.08655/) (2022)
- [MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative Tasks](https://mlsanity.com/paper/2109.06275/) (2021)
- [A Dataset for Interactive Vision-Language Navigation with Unknown Command Feasibility](https://mlsanity.com/paper/2202.02312/) (2022)
- [Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels](https://mlsanity.com/paper/2101.04893/) (2021)
- [Unified Pragmatic Models for Generating and Following Instructions](https://mlsanity.com/paper/1711.04987/) (2017)
- [Large Language Models Can Self-Improve At Web Agent Tasks](https://mlsanity.com/paper/2405.20309/) (2024)
- [WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics](https://mlsanity.com/paper/2301.13280/) (2023)
- [Need Help? Designing Proactive AI Assistants for Programming](https://mlsanity.com/paper/2410.04596/) (2024)
- [Ambig-SWE: Interactive Agents to Overcome Underspecificity in Software Engineering](https://mlsanity.com/paper/2502.13069/) (2025)
- [CowPilot: A Framework for Autonomous and Human-Agent Collaborative Web Navigation](https://mlsanity.com/paper/2501.16609/) (2025)
- [BAGEL: Bootstrapping Agents by Guiding Exploration with Language](https://mlsanity.com/paper/2403.08140/) (2024)

## Built on by (most cited first, 19 of 19)

- [Dark Patterns Meet GUI Agents: LLM Agent Susceptibility to Manipulative Interfaces and the Role of Human Oversight](https://mlsanity.com/paper/2509.10723/) (2025)
- [DesignPref: Capturing Personal Preferences in Visual Design Generation](https://mlsanity.com/paper/2511.20513/) (2025)
- [When Should Users Check? Modeling Confirmation Frequency in Multi-Step Agentic AI Tasks](https://mlsanity.com/paper/2510.05307/) (2025)
- [VisionClaw: Always-On AI Agents through Smart Glasses](https://mlsanity.com/paper/2604.03486/) (2026)
- [GUIDE: A Benchmark for Understanding and Assisting Users in Open-Ended GUI Tasks](https://mlsanity.com/paper/2603.25864/) (2026)
- [A11y-CUA Dataset: Characterizing the Accessibility Gap in Computer Use Agents](https://mlsanity.com/paper/2602.09310/) (2026)
- [Hedwig: Dynamic Autonomy for Coding Agents Under Local Oversight](https://mlsanity.com/paper/2605.11495/) (2026)
- [Plover: Steering GUI Agents through Plan-Centric Interaction](https://mlsanity.com/paper/2607.15193/) (2026)
- ["When to Hand Off, When to Work Together": Understanding Concurrent Human-Agent Interaction in Shared Co-Creative Workspaces](https://mlsanity.com/paper/2603.02050/) (2026)
- [AgentLens: Adaptive Visual Modalities for Human-Agent Interaction in Mobile GUI Agents](https://mlsanity.com/paper/2604.20279/) (2026)
- [HANSEL: Extracting Breadcrumbs from Web Agent Trajectories for Interactive Verification](https://mlsanity.com/paper/2606.18671/) (2026)
- [SwipeGen: Bridging the Execution Gap in GUI Agents via Human-like Swipe Synthesis](https://mlsanity.com/paper/2601.18305/) (2026)
- [Lost in Instructions: Study of Blind Users' Experiences with DIY Manuals and AI-Rewritten Instructions for Assembly, Operation, and Troubleshooting of Tangible Products](https://mlsanity.com/paper/2602.18630/) (2026)
- [Efficient Personalization of Generative User Interfaces](https://mlsanity.com/paper/2604.09876/) (2026)
- [Beyond Chat and Clicks: GUI Agents for In-Situ Assistance via Live Interface Transformation](https://mlsanity.com/paper/2604.14668/) (2026)
- [DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching](https://mlsanity.com/paper/2606.31980/) (2026)
- [Sidekick: Designing Communication for Effective Multitasking with Computer Use Agents](https://mlsanity.com/paper/2607.17527/) (2026)
- [Are We There Yet? Assessing Computer-Use Agents for Blind Users' Accessible Interaction with Desktop Applications](https://mlsanity.com/paper/2609.00524/) (2026)
- [Task-State Governance: A Virtual Machine for Verifiable and Recoverable GUI Agent Execution](https://mlsanity.com/paper/2610.20100/) (2026)

## Abstract (arXiv)

User interface (UI) agents promise to make inaccessible or complex UIs easier to access for blind and low-vision (BLV) users. However, current UI agents typically perform tasks end-to-end without involving users in critical choices or making them aware of important contextual information, thus reducing user agency. For example, in our field study, a BLV participant asked to buy the cheapest available sparkling water, and the agent automatically chose one from several equally priced options, without mentioning alternative products with different flavors or better ratings. To address this problem, we introduce Morae, a UI agent that automatically identifies decision points during task execution and pauses so that users can make choices. Morae uses large multimodal models to interpret user queries alongside UI code and screenshots, and prompt users for clarification when there is a choice to be made. In a study over real-world web tasks with BLV participants, Morae helped users complete more tasks and select options that better matched their preferences, as compared to baseline agents, including OpenAI Operator. More broadly, this work exemplifies a mixed-initiative approach in which users benefit from the automation of UI agents while being able to express their preferences.
