# AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images

arXiv: https://arxiv.org/abs/2508.20623 · HTML: https://mlsanity.com/paper/2508.20623/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 47 references that are in the map.
- First posted on arXiv 28 Aug 2025.

## Builds on (most cited first, 30 of 39)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads](https://mlsanity.com/paper/2305.03027/) (2023)
- [PointAvatar: Deformable Point-based Head Avatars from Videos](https://mlsanity.com/paper/2212.08377/) (2022)
- [SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting](https://mlsanity.com/paper/2403.05087/) (2024)
- [Instant Volumetric Head Avatars](https://mlsanity.com/paper/2211.12499/) (2022)
- [PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360circ](https://mlsanity.com/paper/2303.13071/) (2023)
- [AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels](https://mlsanity.com/paper/2211.13206/) (2022)
- [NPGA: Neural Parametric Gaussian Avatars](https://mlsanity.com/paper/2405.19331/) (2024)
- [GCFSR: a Generative and Controllable Face Super Resolution Method Without Facial and GAN Priors](https://mlsanity.com/paper/2203.07319/) (2022)
- [FLARE: Fast Learning of Animatable and Relightable Mesh Avatars](https://mlsanity.com/paper/2310.17519/) (2023)
- [MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing](https://mlsanity.com/paper/2404.19026/) (2024)
- [HHAvatar: Gaussian Head Avatar with Dynamic Hairs](https://mlsanity.com/paper/2312.03029/) (2023)
- [FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video](https://mlsanity.com/paper/2411.15604/) (2024)
- [RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars](https://mlsanity.com/paper/2503.12886/) (2025)
- [HRAvatar: High-Quality and Relightable Gaussian Head Avatar](https://mlsanity.com/paper/2503.08224/) (2025)
- [K-Hairstyle: A Large-scale Korean Hairstyle Dataset for Virtual Hair Editing and Hairstyle Classification](https://mlsanity.com/paper/2102.06288/) (2021)
- [PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting](https://mlsanity.com/paper/2401.12900/) (2024)
- [SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars](https://mlsanity.com/paper/2410.11682/) (2024)
- [GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians](https://mlsanity.com/paper/2412.13983/) (2024)
- [GPHM: Gaussian Parametric Head Model for Monocular Head Avatar Reconstruction](https://mlsanity.com/paper/2407.15070/) (2024)

## Built on by (most cited first, 1 of 1)

- [Condition Matters in Full-head 3D GANs](https://mlsanity.com/paper/2602.07198/) (2026)

## Abstract (arXiv)

Recent advances in Gaussian Splatting have significantly boosted the reconstruction of head avatars, enabling high-quality facial modeling by representing an 3D avatar as a collection of 3D Gaussians. However, existing methods predominantly rely on frontal-view images, leaving the back-head poorly constructed. This leads to geometric inconsistencies, structural blurring, and reduced realism in the rear regions, ultimately limiting the fidelity of reconstructed avatars. To address this challenge, we propose AvatarBack, a novel plug-and-play framework specifically designed to reconstruct complete and consistent 3D Gaussian avatars by explicitly modeling the missing back-head regions. AvatarBack integrates two core technical innovations,i.e., the Subject-specific Generator (SSG) and the Adaptive Spatial Alignment Strategy (ASA). The former leverages a generative prior to synthesize identity-consistent, plausible back-view pseudo-images from sparse frontal inputs, providing robust multi-view supervision. To achieve precise geometric alignment between these synthetic views and the 3D Gaussian representation, the later employs learnable transformation matrices optimized during training, effectively resolving inherent pose and coordinate discrepancies. Extensive experiments on NeRSemble and K-hairstyle datasets, evaluated using geometric, photometric, and GPT-4o-based perceptual metrics, demonstrate that AvatarBack significantly enhances back-head reconstruction quality while preserving frontal fidelity. Moreover, the reconstructed avatars maintain consistent visual realism under diverse motions and remain fully animatable.
