# Spherical Vision Transformers for Audio-Visual Saliency Prediction in 360-Degree Videos

arXiv: https://arxiv.org/abs/2508.20221 · HTML: https://mlsanity.com/paper/2508.20221/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 80 references that are in the map.
- First posted on arXiv 27 Aug 2025.

## Builds on (most cited first, 23 of 23)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [AdaptFormer: Adapting Vision Transformers for Scalable Visual Recognition](https://mlsanity.com/paper/2205.13535/) (2022)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Efficient Training of Audio Transformers with Patchout](https://mlsanity.com/paper/2110.05069/) (2021)
- [Learning Representations from Audio-Visual Spatial Alignment](https://mlsanity.com/paper/2011.01819/) (2020)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)
- [Tangent Images for Mitigating Spherical Distortion](https://mlsanity.com/paper/1912.09390/) (2019)
- [Cube Padding for Weakly-Supervised Saliency Prediction in 360deg Videos](https://mlsanity.com/paper/1806.01320/) (2018)
- [SalGAN: Visual Saliency Prediction with Generative Adversarial Networks](https://mlsanity.com/paper/1701.01081/) (2017)
- [OmniFusion: 360 Monocular Depth Estimation via Geometry-Aware Fusion](https://mlsanity.com/paper/2203.00838/) (2022)
- [STAViS: Spatio-Temporal AudioVisual Saliency Network](https://mlsanity.com/paper/2001.03063/) (2020)
- [Predicting Head Movement in Panoramic Video: A Deep Reinforcement Learning Approach](https://mlsanity.com/paper/1710.10755/) (2017)
- [Bridge the Gap Between VQA and Human Behavior on Omnidirectional Video: A Large-Scale Dataset and a Deep Learning Model](https://mlsanity.com/paper/1807.10990/) (2018)
- [ATSal: An Attention Based Architecture for Saliency Prediction in 360 Videos](https://mlsanity.com/paper/2011.10600/) (2020)
- [DiffSal: Joint Audio and Video Learning for Diffusion Saliency Prediction](https://mlsanity.com/paper/2403.01226/) (2024)
- [Perceptual Quality Assessment of Omnidirectional Audio-visual Signals](https://mlsanity.com/paper/2307.10813/) (2023)
- [SalFBNet: Learning Pseudo-Saliency Distribution via Feedback Convolutional Networks](https://mlsanity.com/paper/2112.03731/) (2021)
- [A Ground-Truth Data Set and a Classification Algorithm for Eye Movements in 360-degree Videos](https://mlsanity.com/paper/1903.06474/) (2019)
- [ST360IQ: No-Reference Omnidirectional Image Quality Assessment with Spherical Vision Transformers](https://mlsanity.com/paper/2303.06907/) (2023)
- [How Does Audio Influence Visual Attention in Omnidirectional Videos? Database and Model](https://mlsanity.com/paper/2408.05411/) (2024)
- [Spherical Vision Transformer for 360-degree Video Saliency Prediction](https://mlsanity.com/paper/2308.13004/) (2023)

## Built on by (most cited first, 3 of 3)

- [OmniTrack++: Omnidirectional Multi-Object Tracking by Learning Large-FoV Trajectory Feedback](https://mlsanity.com/paper/2511.00510/) (2025)
- [DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos](https://mlsanity.com/paper/2602.06846/) (2026)
- [DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos](https://mlsanity.com/paper/2604.02781/) (2026)

## Abstract (arXiv)

Omnidirectional videos (ODVs) are redefining viewer experiences in virtual reality (VR) by offering an unprecedented full field-of-view (FOV). This study extends the domain of saliency prediction to 360-degree environments, addressing the complexities of spherical distortion and the integration of spatial audio. Contextually, ODVs have transformed user experience by adding a spatial audio dimension that aligns sound direction with the viewer's perspective in spherical scenes. Motivated by the lack of comprehensive datasets for 360-degree audio-visual saliency prediction, our study curates YT360-EyeTracking, a new dataset of 81 ODVs, each observed under varying audio-visual conditions. Our goal is to explore how to utilize audio-visual cues to effectively predict visual saliency in 360-degree videos. Towards this aim, we propose two novel saliency prediction models: SalViT360, a vision-transformer-based framework for ODVs equipped with spherical geometry-aware spatio-temporal attention layers, and SalViT360-AV, which further incorporates transformer adapters conditioned on audio input. Our results on a number of benchmark datasets, including our YT360-EyeTracking, demonstrate that SalViT360 and SalViT360-AV significantly outperform existing methods in predicting viewer attention in 360-degree scenes. Interpreting these results, we suggest that integrating spatial audio cues in the model architecture is crucial for accurate saliency prediction in omnidirectional videos. Code and dataset will be available at https://cyberiada.github.io/SalViT360.
