# Tracking World States with Language Models: State-Based Evaluation Using Chess

arXiv: https://arxiv.org/abs/2508.19851 · HTML: https://mlsanity.com/paper/2508.19851/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 8 of its 12 references that are in the map.
- First posted on arXiv 27 Aug 2025.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 8 of 8)

- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Designing and Interpreting Probes with Control Tasks](https://mlsanity.com/paper/1909.03368/) (2019)
- [Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task](https://mlsanity.com/paper/2210.13382/) (2022)
- [Implicit Representations of Meaning in Neural Language Models](https://mlsanity.com/paper/2106.00737/) (2021)
- [Can Language Models Encode Perceptual Structure Without Grounding? A Case Study in Color](https://mlsanity.com/paper/2109.06129/) (2021)
- [Evaluating the World Model Implicit in a Generative Model](https://mlsanity.com/paper/2406.03689/) (2024)
- [Chess as a Testbed for Language Model State Tracking](https://mlsanity.com/paper/2102.13249/) (2021)
- [Emergent Representations of Program Semantics in Language Models Trained on Programs](https://mlsanity.com/paper/2305.11169/) (2023)

## Built on by (most cited first, 4 of 4)

- [Learning State-Tracking from Code Using Linear RNNs](https://mlsanity.com/paper/2602.14814/) (2026)
- [TopoBench: Benchmarking LLMs on Hard Topological Reasoning](https://mlsanity.com/paper/2603.12133/) (2026)
- [HalluWorld: A Controlled Benchmark for Hallucination via Reference World Models](https://mlsanity.com/paper/2605.19341/) (2026)
- [Chess-World-Model: A 10M-Game Benchmark for Exact State Tracking from Chess Move Sequences](https://mlsanity.com/paper/2605.30100/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) exhibit emergent capabilities in structured domains, suggesting they may implicitly internalize high-fidelity representations of world models. While probing techniques have shown promising signs of this in scientific and game-based settings, they rely on model-specific internal activations, which limit interpretability and generalizability. In this work, we propose a model-agnostic, state-based evaluation framework using chess as a benchmark to assess whether LLMs preserve the semantics of structured environments. Our method analyzes the downstream legal move distributions (state affordances) to estimate semantic fidelity between predicted and actual game states. This approach offers a more meaningful evaluation than conventional string-based metrics by aligning more closely with the strategic and rule-governed nature of chess. Experimental results demonstrate that our metrics capture deficiencies in state-tracking, highlighting limitations of LLMs in maintaining coherent internal models over long sequences. Our framework provides a robust tool for evaluating structured reasoning in LLMs without requiring internal model access, and generalizes to a wide class of symbolic environments.
