# LabelGS: Label-Aware 3D Gaussian Splatting for 3D Scene Segmentation

arXiv: https://arxiv.org/abs/2508.19699 · HTML: https://mlsanity.com/paper/2508.19699/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 26 references that are in the map.
- First posted on arXiv 27 Aug 2025.

## Builds on (most cited first, 17 of 17)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [SEGCloud: Semantic Segmentation of 3D Point Clouds](https://mlsanity.com/paper/1710.07563/) (2017)
- [Weakly Supervised 3D Open-vocabulary Segmentation](https://mlsanity.com/paper/2305.14093/) (2023)
- [OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learning](https://mlsanity.com/paper/2311.11666/) (2023)
- [GANav: Efficient Terrain Segmentation for Robot Navigation in Unstructured Outdoor Environments](https://mlsanity.com/paper/2103.04233/) (2021)

## Built on by (most cited first, 3 of 3)

- [Semantic Foam: Unifying Spatial and Semantic Scene Decomposition](https://mlsanity.com/paper/2604.26262/) (2026)
- [VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement](https://mlsanity.com/paper/2608.30870/) (2026)
- [PowerSim: Differentiable Physics Simulation and Rendering with Power Diagrams](https://mlsanity.com/paper/2609.38153/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a novel explicit representation for 3D scenes, offering both high-fidelity reconstruction and efficient rendering. However, 3DGS lacks 3D segmentation ability, which limits its applicability in tasks that require scene understanding. The identification and isolating of specific object components is crucial. To address this limitation, we propose Label-aware 3D Gaussian Splatting (LabelGS), a method that augments the Gaussian representation with object label.LabelGS introduces cross-view consistent semantic masks for 3D Gaussians and employs a novel Occlusion Analysis Model to avoid overfitting occlusion during optimization, Main Gaussian Labeling model to lift 2D semantic prior to 3D Gaussian and Gaussian Projection Filter to avoid Gaussian label conflict. Our approach achieves effective decoupling of Gaussian representations and refines the 3DGS optimization process through a random region sampling strategy, significantly improving efficiency. Extensive experiments demonstrate that LabelGS outperforms previous state-of-the-art methods, including Feature-3DGS, in the 3D scene segmentation task. Notably, LabelGS achieves a remarkable 22X speedup in training compared to Feature-3DGS, at a resolution of 1440X1080. Our code will be at https://github.com/garrisonz/LabelGS.
