# SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction

arXiv: https://arxiv.org/abs/2508.19688 · HTML: https://mlsanity.com/paper/2508.19688/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 47 references that are in the map.
- First posted on arXiv 27 Aug 2025.

## Builds on (most cited first, 28 of 28)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19702/) (2024)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [What Do Single-view 3D Reconstruction Networks Learn?](https://mlsanity.com/paper/1905.03678/) (2019)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [GauHuman: Articulated Gaussian Splatting from Monocular Human Videos](https://mlsanity.com/paper/2312.02973/) (2023)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Collaborative Regression of Expressive Bodies using Moderation](https://mlsanity.com/paper/2105.05301/) (2021)
- [ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering](https://mlsanity.com/paper/2312.05941/) (2023)
- [Expressive Whole-Body 3D Gaussian Avatar](https://mlsanity.com/paper/2407.21686/) (2024)
- [SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction](https://mlsanity.com/paper/2312.06704/) (2023)
- [SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion](https://mlsanity.com/paper/2311.15855/) (2023)
- [GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning](https://mlsanity.com/paper/2312.11461/) (2023)
- [DeepCloth: Neural Garment Representation for Shape and Style Editing](https://mlsanity.com/paper/2011.14619/) (2020)
- [AGG: Amortized Generative 3D Gaussians for Single Image to 3D](https://mlsanity.com/paper/2401.04099/) (2024)
- [Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models](https://mlsanity.com/paper/2406.08475/) (2024)
- [iHuman: Instant Animatable Digital Humans From Monocular Videos](https://mlsanity.com/paper/2407.11174/) (2024)
- [LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh](https://mlsanity.com/paper/2502.09617/) (2025)
- [MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction](https://mlsanity.com/paper/2412.03103/) (2024)
- [Human as Points: Explicit Point-based 3D Human Reconstruction from Single-view RGB Images](https://mlsanity.com/paper/2311.02892/) (2023)

## Built on by (most cited first, 4 of 4)

- [FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation](https://mlsanity.com/paper/2512.01444/) (2025)
- [MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration](https://mlsanity.com/paper/2603.04993/) (2026)
- [MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery](https://mlsanity.com/paper/2605.05680/) (2026)
- [Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos](https://mlsanity.com/paper/2605.23555/) (2026)

## Abstract (arXiv)

Monocular texture 3D human reconstruction aims to create a complete 3D digital avatar from just a single front-view human RGB image. However, the geometric ambiguity inherent in a single 2D image and the scarcity of 3D human training data are the main obstacles limiting progress in this field. To address these issues, current methods employ prior geometric estimation networks to derive various human geometric forms, such as the SMPL model and normal maps. However, they struggle to integrate these modalities effectively, leading to view inconsistencies, such as facial distortions. To this end, we propose a two-process 3D human reconstruction framework, SAT, which seamlessly learns various prior geometries in a unified manner and reconstructs high-quality textured 3D avatars as the final output. To further facilitate geometry learning, we introduce a Supervisor Feature Regularization module. By employing a multi-view network with the same structure to provide intermediate features as training supervision, these varied geometric priors can be better fused. To tackle data scarcity and further improve reconstruction quality, we also propose an Online Animation Augmentation module. By building a one-feed-forward animation network, we augment a massive number of samples from the original 3D human data online for model training. Extensive experiments on two benchmarks show the superiority of our approach compared to state-of-the-art methods.
