# "She was useful, but a bit too optimistic": Augmenting Design with Interactive Virtual Personas

arXiv: https://arxiv.org/abs/2508.19463 · HTML: https://mlsanity.com/paper/2508.19463/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 105 references that are in the map.
- First posted on arXiv 26 Aug 2025.

## Builds on (most cited first, 27 of 27)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Model Cards for Model Reporting](https://mlsanity.com/paper/1810.03993/) (2018)
- [Towards Understanding Sycophancy in Language Models](https://mlsanity.com/paper/2310.13548/) (2023)
- [Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies](https://mlsanity.com/paper/2208.10264/) (2022)
- [Closing the AI Accountability Gap: Defining an End-to-End Framework for Internal Algorithmic Auditing](https://mlsanity.com/paper/2001.00973/) (2020)
- [PersonaLLM: Investigating the Ability of Large Language Models to Express Personality Traits](https://mlsanity.com/paper/2305.02547/) (2023)
- [Marked Personas: Using Natural Language Prompts to Measure Stereotypes in Language Models](https://mlsanity.com/paper/2305.18189/) (2023)
- [Bias Runs Deep: Implicit Reasoning Biases in Persona-Assigned LLMs](https://mlsanity.com/paper/2311.04892/) (2023)
- [Simple synthetic data reduces sycophancy in large language models](https://mlsanity.com/paper/2308.03958/) (2023)
- [Process for Adapting Language Models to Society (PALMS) with Values-Targeted Datasets](https://mlsanity.com/paper/2106.10328/) (2021)
- [A Comprehensive Survey of Few-shot Learning: Evolution, Applications, Challenges, and Opportunities](https://mlsanity.com/paper/2205.06743/) (2022)
- [Should ChatGPT be Biased? Challenges and Risks of Bias in Large Language Models](https://mlsanity.com/paper/2304.03738/) (2023)
- [CoMPosT: Characterizing and Evaluating Caricature in LLM Simulations](https://mlsanity.com/paper/2310.11501/) (2023)
- [Towards a Science of Human-AI Decision Making: A Survey of Empirical Studies](https://mlsanity.com/paper/2112.11471/) (2021)
- [Appropriate Reliance on AI Advice: Conceptualization and the Effect of Explanations](https://mlsanity.com/paper/2302.02187/) (2023)
- [Bias in Large Language Models: Origin, Evaluation, and Mitigation](https://mlsanity.com/paper/2411.10915/) (2024)
- [Design Principles for Generative AI Applications](https://mlsanity.com/paper/2401.14484/) (2024)
- [Proxona: Supporting Creators' Sensemaking and Ideation with LLM-Powered Audience Personas](https://mlsanity.com/paper/2408.10937/) (2024)
- [User Experience Design Professionals' Perceptions of Generative Artificial Intelligence](https://mlsanity.com/paper/2309.15237/) (2023)
- [AIdeation: Designing a Human-AI Collaborative Ideation System for Concept Designers](https://mlsanity.com/paper/2502.14747/) (2025)
- [Exploring The Design of Prompts For Applying GPT-3 based Chatbots: A Mental Wellbeing Case Study on Mechanical Turk](https://mlsanity.com/paper/2209.11344/) (2022)
- [Towards Designing a ChatGPT Conversational Companion for Elderly People](https://mlsanity.com/paper/2304.09866/) (2023)
- [Chaos with Keywords: Exposing Large Language Models Sycophantic Hallucination to Misleading Keywords and Evaluating Defense Strategies](https://mlsanity.com/paper/2406.03827/) (2024)
- [Conversational AI-Powered Design: ChatGPT as Designer, User, and Product](https://mlsanity.com/paper/2302.07406/) (2023)
- [Can AI Serve as a Substitute for Human Subjects in Software Engineering Research?](https://mlsanity.com/paper/2311.11081/) (2023)
- [Writing user personas with Large Language Models: Testing phase 6 of a Thematic Analysis of semi-structured interviews](https://mlsanity.com/paper/2305.18099/) (2023)
- [Generative AI for Product Design: Getting the Right Design and the Design Right](https://mlsanity.com/paper/2306.01217/) (2023)

## Abstract (arXiv)

Personas have been widely used to understand and communicate user needs in human-centred design. Despite their utility, they may fail to meet the demands of iterative workflows due to their static nature, limited engagement, and inability to adapt to evolving design needs. Recent advances in large language models (LLMs) pave the way for more engaging and adaptive approaches to user representation. This paper introduces Interactive Virtual Personas (IVPs): multimodal, LLM-driven, conversational user simulations that designers can interview, brainstorm with, and gather feedback from in real time via voice interface. We conducted a qualitative study with eight professional UX designers, employing an IVP named "Alice" across three design activities: user research, ideation, and prototype evaluation. Our findings demonstrate the potential of IVPs to expedite information gathering, inspire design solutions, and provide rapid user-like feedback. However, designers raised concerns about biases, over-optimism, the challenge of ensuring authenticity without real stakeholder input, and the inability of the IVP to fully replicate the nuances of human interaction. Our participants emphasised that IVPs should be viewed as a complement to, not a replacement for, real user engagement. We discuss strategies for prompt engineering, human-in-the-loop integration, and ethical considerations for effective and responsible IVP use in design. Finally, our work contributes to the growing body of research on generative AI in the design process by providing insights into UX designers' experiences of LLM-powered interactive personas.
