# Large VLM-based Stylized Sports Captioning

arXiv: https://arxiv.org/abs/2508.19295 · HTML: https://mlsanity.com/paper/2508.19295/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 2 of its 9 references that are in the map.
- First posted on arXiv 25 Aug 2025.

## Builds on (most cited first, 2 of 2)

- [Large Language Models](https://mlsanity.com/paper/2307.05782/) (2023)
- [Large Language Models for Social Networks: Applications, Challenges, and Solutions](https://mlsanity.com/paper/2401.02575/) (2024)

## Abstract (arXiv)

The advent of large (visual) language models (LLM / LVLM) have led to a deluge of automated human-like systems in several domains including social media content generation, search and recommendation, healthcare prognosis, AI assistants for cognitive tasks etc. Although these systems have been successfully integrated in production; very little focus has been placed on sports, particularly accurate identification and natural language description of the game play. Most existing LLM/LVLMs can explain generic sports activities, but lack sufficient domain-centric sports' jargon to create natural (human-like) descriptions. This work highlights the limitations of existing SoTA LLM/LVLMs for generating production-grade sports captions from images in a desired stylized format, and proposes a two-level fine-tuned LVLM pipeline to address that. The proposed pipeline yields an improvement > 8-10% in the F1, and > 2-10% in BERT score compared to alternative approaches. In addition, it has a small runtime memory footprint and fast execution time. During Super Bowl LIX the pipeline proved its practical application for live professional sports journalism; generating highly accurate and stylized captions at the rate of 6 images per 3-5 seconds for over 1000 images during the game play.
