# Style4D-Bench: A Benchmark Suite for 4D Stylization

arXiv: https://arxiv.org/abs/2508.19243 · HTML: https://mlsanity.com/paper/2508.19243/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 68 references that are in the map.
- First posted on arXiv 26 Aug 2025.

## Builds on (most cited first, 30 of 58)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [MUSIQ: Multi-scale Image Quality Transformer](https://mlsanity.com/paper/2108.05997/) (2021)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Extract Free Dense Labels from CLIP](https://mlsanity.com/paper/2112.01071/) (2021)
- [Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levels](https://mlsanity.com/paper/2312.17090/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [KonIQ-10k: An ecologically valid database for deep learning of blind image quality assessment](https://mlsanity.com/paper/1910.06180/) (2019)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)

## Built on by (most cited first, 1 of 1)

- [OOWM: Structuring Embodied Reasoning and Planning via Object-Oriented Programmatic World Modeling](https://mlsanity.com/paper/2604.09580/) (2026)

## Abstract (arXiv)

We introduce Style4D-Bench, the first benchmark suite specifically designed for 4D stylization, with the goal of standardizing evaluation and facilitating progress in this emerging area. Style4D-Bench comprises: 1) a comprehensive evaluation protocol measuring spatial fidelity, temporal coherence, and multi-view consistency through both perceptual and quantitative metrics, 2) a strong baseline that make an initial attempt for 4D stylization, and 3) a curated collection of high-resolution dynamic 4D scenes with diverse motions and complex backgrounds. To establish a strong baseline, we present Style4D, a novel framework built upon 4D Gaussian Splatting. It consists of three key components: a basic 4DGS scene representation to capture reliable geometry, a Style Gaussian Representation that leverages lightweight per-Gaussian MLPs for temporally and spatially aware appearance control, and a Holistic Geometry-Preserved Style Transfer module designed to enhance spatio-temporal consistency via contrastive coherence learning and structural content preservation. Extensive experiments on Style4D-Bench demonstrate that Style4D achieves state-of-the-art performance in 4D stylization, producing fine-grained stylistic details with stable temporal dynamics and consistent multi-view rendering. We expect Style4D-Bench to become a valuable resource for benchmarking and advancing research in stylized rendering of dynamic 3D scenes. Project page: https://becky-catherine.github.io/Style4D . Code: https://github.com/Becky-catherine/Style4D-Bench .
