# SoccerNet 2025 Challenges Results

arXiv: https://arxiv.org/abs/2508.19182 · HTML: https://mlsanity.com/paper/2508.19182/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 28 references that are in the map.
- First posted on arXiv 26 Aug 2025.

## Builds on (most cited first, 22 of 22)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [YOLOX: Exceeding YOLO Series in 2021](https://mlsanity.com/paper/2107.08430/) (2021)
- [HOTA: A Higher Order Metric for Evaluating Multi-Object Tracking](https://mlsanity.com/paper/2009.07736/) (2020)
- [YOLOv11: An Overview of the Key Architectural Enhancements](https://mlsanity.com/paper/2410.17725/) (2024)
- [BoT-SORT: Robust Associations Multi-Pedestrian Tracking](https://mlsanity.com/paper/2206.14651/) (2022)
- [SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos](https://mlsanity.com/paper/1804.04527/) (2018)
- [VARS: Video Assistant Referee System for Automated Soccer Decision Making from Multiple Views](https://mlsanity.com/paper/2304.04617/) (2023)
- [SoccerNet Game State Reconstruction: End-to-End Athlete Tracking and Identification on a Minimap](https://mlsanity.com/paper/2404.11335/) (2024)
- [Iterative Scale-Up ExpansionIoU and Deep Features Association for Multi-Object Tracking in Sports](https://mlsanity.com/paper/2306.13074/) (2023)
- [X-VARS: Introducing Explainability in Football Refereeing with Multi-Modal Large Language Model](https://mlsanity.com/paper/2404.06332/) (2024)
- [T-DEED: Temporal-Discriminability Enhancer Encoder-Decoder for Precise Event Spotting in Sports Videos](https://mlsanity.com/paper/2404.05392/) (2024)
- [SoccerNet 2023 Challenges Results](https://mlsanity.com/paper/2309.06006/) (2023)
- [PnLCalib: Sports Field Registration via Points and Lines Optimization](https://mlsanity.com/paper/2404.08401/) (2024)
- [GTA: Global Tracklet Association for Multi-Object Tracking in Sports](https://mlsanity.com/paper/2411.08216/) (2024)
- [Towards AI-Powered Video Assistant Referee System (VARS) for Association Football](https://mlsanity.com/paper/2407.12483/) (2024)
- [SoccerNet 2024 Challenges Results](https://mlsanity.com/paper/2409.10587/) (2024)
- [Temporally-Adaptive Models for Efficient Video Understanding](https://mlsanity.com/paper/2308.05787/) (2023)
- [Foul prediction with estimated poses from soccer broadcast video](https://mlsanity.com/paper/2402.09650/) (2024)
- [BroadTrack: Broadcast Camera Tracking for Soccer](https://mlsanity.com/paper/2412.01721/) (2024)
- [PatchRefiner V2: Fast and Lightweight Real-Domain High-Resolution Metric Depth Estimation](https://mlsanity.com/paper/2501.01121/) (2025)

## Built on by (most cited first, 4 of 4)

- [SoccerMaster: A Vision Foundation Model for Soccer Understanding](https://mlsanity.com/paper/2512.11016/) (2025)
- [GenTac: Generative Modeling and Forecasting of Soccer Tactics](https://mlsanity.com/paper/2604.11786/) (2026)
- [Entity-Aware Sequence Transduction for Player-Centric Ball Action Spotting](https://mlsanity.com/paper/2608.01696/) (2026)
- [Prompt, Probe, Train, or Annotate? Single-camera sports video understanding in amateur settings](https://mlsanity.com/paper/2609.28049/) (2026)

## Abstract (arXiv)

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1) Team Ball Action Spotting, focused on detecting ball-related actions in football broadcasts and assigning actions to teams; (2) Monocular Depth Estimation, targeting the recovery of scene geometry from single-camera broadcast clips through relative depth estimation for each pixel; (3) Multi-View Foul Recognition, requiring the analysis of multiple synchronized camera views to classify fouls and their severity; and (4) Game State Reconstruction, aimed at localizing and identifying all players from a broadcast video to reconstruct the game state on a 2D top-view of the field. Across all tasks, participants were provided with large-scale annotated datasets, unified evaluation protocols, and strong baselines as starting points. This report presents the results of each challenge, highlights the top-performing solutions, and provides insights into the progress made by the community. The SoccerNet Challenges continue to serve as a driving force for reproducible, open research at the intersection of computer vision, artificial intelligence, and sports. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.
