# Active Query Selection for Crowd-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2508.19132 · HTML: https://mlsanity.com/paper/2508.19132/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for clinical treatment and surgery, one of 15 directions in Deep reinforcement learning methods.
- Builds on 14 of its 30 references that are in the map.
- First posted on arXiv 26 Aug 2025.

## Placed in

- Deep reinforcement learning methods / [RL for clinical treatment and surgery](https://mlsanity.com/deeprl/rl-for-clinical-treatment-and-surgery/)

## Builds on (most cited first, 14 of 14)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [MaxMin-RLHF: Alignment with Diverse Human Preferences](https://mlsanity.com/paper/2402.08925/) (2024)
- [Deep learning from crowds](https://mlsanity.com/paper/1709.01779/) (2017)
- [When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?](https://mlsanity.com/paper/2204.05618/) (2022)
- [How to Evaluate Reward Models for RLHF](https://mlsanity.com/paper/2410.14872/) (2024)
- [Learning how to Active Learn: A Deep Reinforcement Learning Approach](https://mlsanity.com/paper/1708.02383/) (2017)
- [DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedback](https://mlsanity.com/paper/1810.11748/) (2018)
- [Learning from Crowds by Modeling Common Confusions](https://mlsanity.com/paper/2012.13052/) (2020)
- [Learning to Identify Critical States for Reinforcement Learning from Videos](https://mlsanity.com/paper/2308.07795/) (2023)
- [Crowd-PrefRL: Preference-Based Reward Learning from Crowds](https://mlsanity.com/paper/2401.10941/) (2024)

## Abstract (arXiv)

Preference-based reinforcement learning has gained prominence as a strategy for training agents in environments where the reward signal is difficult to specify or misaligned with human intent. However, its effectiveness is often limited by the high cost and low availability of reliable human input, especially in domains where expert feedback is scarce or errors are costly. To address this, we propose a novel framework that combines two complementary strategies: probabilistic crowd modelling to handle noisy, multi-annotator feedback, and active learning to prioritize feedback on the most informative agent actions. We extend the Advise algorithm to support multiple trainers, estimate their reliability online, and incorporate entropy-based query selection to guide feedback requests. We evaluate our approach in a set of environments that span both synthetic and real-world-inspired settings, including 2D games (Taxi, Pacman, Frozen Lake) and a blood glucose control task for Type 1 Diabetes using the clinically approved UVA/Padova simulator. Our preliminary results demonstrate that agents trained with feedback on uncertain trajectories exhibit faster learning in most tasks, and we outperform the baselines for the blood glucose control task.
