# Generic Guard AI in Stealth Game with Composite Potential Fields

arXiv: https://arxiv.org/abs/2508.18527 · HTML: https://mlsanity.com/paper/2508.18527/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 0 of its 19 references that are in the map.
- First posted on arXiv 25 Aug 2025.

## Abstract (arXiv)

Guard patrol behavior is central to the immersion and strategic depth of stealth games, while most existing systems rely on hand-crafted routes or specialized logic that struggle to balance coverage efficiency and responsive pursuit with believable naturalness. We propose a generic, fully explainable, training-free framework that integrates global knowledge and local information via Composite Potential Fields, combining three interpretable maps-Information, Confidence, and Connectivity-into a single kernel-filtered decision criterion. Our parametric, designer-driven approach requires only a handful of decay and weight parameters-no retraining-to smoothly adapt across both occupancy-grid and NavMesh-partition abstractions. We evaluate on five representative game maps, two player-control policies, and five guard modes, confirming that our method outperforms classical baseline methods in both capture efficiency and patrol naturalness. Finally, we show how common stealth mechanics-distractions and environmental elements-integrate naturally into our framework as sub modules, enabling rapid prototyping of rich, dynamic, and responsive guard behaviors.
