# Controllable Single-shot Animation Blending with Temporal Conditioning

arXiv: https://arxiv.org/abs/2508.18525 · HTML: https://mlsanity.com/paper/2508.18525/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 38 references that are in the map.
- First posted on arXiv 25 Aug 2025.

## Builds on (most cited first, 26 of 26)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks](https://mlsanity.com/paper/1604.04382/) (2016)
- [Character Controllers Using Motion VAEs](https://mlsanity.com/paper/2103.14274/) (2021)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [Seamless Human Motion Composition with Blended Positional Encodings](https://mlsanity.com/paper/2402.15509/) (2024)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [Single Motion Diffusion](https://mlsanity.com/paper/2302.05905/) (2023)
- [Single-Shot Motion Completion with Transformer](https://mlsanity.com/paper/2103.00776/) (2021)
- [Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shape](https://mlsanity.com/paper/2305.15399/) (2023)
- [Learned Queries for Efficient Local Attention](https://mlsanity.com/paper/2112.11435/) (2021)
- [GANimator: Neural Motion Synthesis from a Single Sequence](https://mlsanity.com/paper/2205.02625/) (2022)
- [Motion Inbetweening via Deep Delta-Interpolator](https://mlsanity.com/paper/2201.06701/) (2022)
- [SinGRAF: Learning a 3D Generative Radiance Field for a Single Scene](https://mlsanity.com/paper/2211.17260/) (2022)
- [BlendGAN: Learning and Blending the Internal Distributions of Single Images by Spatial Image-Identity Conditioning](https://mlsanity.com/paper/2212.01589/) (2022)
- [Towards Practical Single-shot Motion Synthesis](https://mlsanity.com/paper/2406.01136/) (2024)

## Built on by (most cited first, 1 of 1)

- [Neural Motion Blending Across Arbitrary Character Topologies](https://mlsanity.com/paper/2607.10370/) (2026)

## Abstract (arXiv)

Training a generative model on a single human skeletal motion sequence without being bound to a specific kinematic tree has drawn significant attention from the animation community. Unlike text-to-motion generation, single-shot models allow animators to controllably generate variations of existing motion patterns without requiring additional data or extensive retraining. However, existing single-shot methods do not explicitly offer a controllable framework for blending two or more motions within a single generative pass. In this paper, we present the first single-shot motion blending framework that enables seamless blending by temporally conditioning the generation process. Our method introduces a skeleton-aware normalization mechanism to guide the transition between motions, allowing smooth, data-driven control over when and how motions blend. We perform extensive quantitative and qualitative evaluations across various animation styles and different kinematic skeletons, demonstrating that our approach produces plausible, smooth, and controllable motion blends in a unified and efficient manner.
