# ObjFiller3D: Scaling 3D Object Inpainting to Dense Multi-View Consistency

arXiv: https://arxiv.org/abs/2508.18271 · HTML: https://mlsanity.com/paper/2508.18271/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 46 references that are in the map.
- First posted on arXiv 25 Aug 2025.

## Builds on (most cited first, 26 of 26)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [LAION-400M: Open Dataset of CLIP-Filtered 400 Million Image-Text Pairs](https://mlsanity.com/paper/2111.02114/) (2021)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [UniPC: A Unified Predictor-Corrector Framework for Fast Sampling of Diffusion Models](https://mlsanity.com/paper/2302.04867/) (2023)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [ImageDream: Image-Prompt Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2312.02201/) (2023)
- [Scalable 3D Captioning with Pretrained Models](https://mlsanity.com/paper/2306.07279/) (2023)
- [CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner](https://mlsanity.com/paper/2405.14979/) (2024)
- [MV-Adapter: Multi-view Consistent Image Generation Made Easy](https://mlsanity.com/paper/2412.03632/) (2024)
- [View-Consistent 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2403.11868/) (2024)
- [NeRFiller: Completing Scenes via Generative 3D Inpainting](https://mlsanity.com/paper/2312.04560/) (2023)
- [InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior](https://mlsanity.com/paper/2404.11613/) (2024)
- [Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects](https://mlsanity.com/paper/2412.00518/) (2024)
- [ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing](https://mlsanity.com/paper/2411.05006/) (2024)
- [IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement](https://mlsanity.com/paper/2503.04501/) (2025)

## Abstract (arXiv)

3D object inpainting is commonly achieved via multi-view 2D image completion, yet independently inpainted views often suffer from cross-view inconsistencies, leading to blurred textures, geometric discontinuities, and visual artifacts in the reconstructed 3D objects. To overcome these limitations, we propose ObjFiller-3D, a novel method designed for the completion and editing of high-quality and consistent 3D objects. Instead of relying on sparse-view editing or per-view 2D inpainting, our method jointly optimizes a sequence of densely sampled views along a 360^circ trajectory, enabling global coherence across viewpoints. We design a new framework with three complementary components: a Temporal-Driven Generative Encoder for modeling dense-view dependencies, a Semantic-Aware Completion Encoder for object-level inpainting, and a Cycle-Consistent 3D Encoder that enforces global coherence through a closed-loop formulation. Our framework also supports reference-guided 3D inpainting, allowing fine-grained control over appearance. Extensive experiments on diverse datasets demonstrate that ObjFiller-3D significantly outperforms prior methods, achieving higher reconstruction fidelity (PSNR 26.6 vs. 15.9 of NeRFiller) and perceptual quality (LPIPS 0.19 vs. 0.25 of Instant3dit), while reducing reconstruction time from over 40 minutes to under 10 minutes. These results highlight the effectiveness and practical potential of our approach for real-world 3D editing applications. Project page: https://objfiller3d.github.io/ Code: https://github.com/objfiller3d/ObjFiller-3D .
