# Follow My Hold: Hand-Object Interaction Reconstruction through Geometric Guidance

arXiv: https://arxiv.org/abs/2508.18213 · HTML: https://mlsanity.com/paper/2508.18213/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 49 of its 60 references that are in the map.
- First posted on arXiv 25 Aug 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)

## Builds on (most cited first, 30 of 49)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [Flow Matching Guide and Code](https://mlsanity.com/paper/2412.06264/) (2024)
- [MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision](https://mlsanity.com/paper/2410.19115/) (2024)
- [What Do Single-view 3D Reconstruction Networks Learn?](https://mlsanity.com/paper/1905.03678/) (2019)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Model](https://mlsanity.com/paper/2403.05034/) (2024)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction](https://mlsanity.com/paper/2311.12024/) (2023)
- [Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild](https://mlsanity.com/paper/2007.15649/) (2020)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions](https://mlsanity.com/paper/1904.05349/) (2019)
- [Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time](https://mlsanity.com/paper/2106.05266/) (2021)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [Flexible Isosurface Extraction for Gradient-Based Mesh Optimization](https://mlsanity.com/paper/2308.05371/) (2023)
- [OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction](https://mlsanity.com/paper/2203.15709/) (2022)

## Built on by (most cited first, 8 of 8)

- [ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos](https://mlsanity.com/paper/2602.06226/) (2026)
- [VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification](https://mlsanity.com/paper/2512.09646/) (2025)
- [ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions](https://mlsanity.com/paper/2603.25791/) (2026)
- [HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2607.17097/) (2026)
- [Reconstructing Objects along Hand Interaction Timelines in Egocentric Video](https://mlsanity.com/paper/2512.07394/) (2025)
- [Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions](https://mlsanity.com/paper/2604.12929/) (2026)
- [Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer](https://mlsanity.com/paper/2607.28394/) (2026)
- [Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch](https://mlsanity.com/paper/2604.09100/) (2026)

## Abstract (arXiv)

We propose a novel diffusion-based framework for reconstructing 3D geometry of hand-held objects from monocular RGB images by leveraging hand-object interaction as geometric guidance. Our method conditions a latent diffusion model on an inpainted object appearance and uses inference-time guidance to optimize the object reconstruction, while simultaneously ensuring plausible hand-object interactions. Unlike prior methods that rely on extensive post-processing or produce low-quality reconstructions, our approach directly generates high-quality object geometry during the diffusion process by introducing guidance with an optimization-in-the-loop design. Specifically, we guide the diffusion model by applying supervision to the velocity field while simultaneously optimizing the transformations of both the hand and the object being reconstructed. This optimization is driven by multi-modal geometric cues, including normal and depth alignment, silhouette consistency, and 2D keypoint reprojection. We further incorporate signed distance field supervision and enforce contact and non-intersection constraints to ensure physical plausibility of hand-object interaction. Our method yields accurate, robust and coherent reconstructions under occlusion while generalizing well to in-the-wild scenarios.
