# Camera Pose Refinement via 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2508.17876 · HTML: https://mlsanity.com/paper/2508.17876/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 74 references that are in the map.
- First posted on arXiv 25 Aug 2025.

## Builds on (most cited first, 30 of 51)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [From Coarse to Fine: Robust Hierarchical Localization at Large Scale](https://mlsanity.com/paper/1812.03506/) (2018)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [Geometric Loss Functions for Camera Pose Regression with Deep Learning](https://mlsanity.com/paper/1704.00390/) (2017)
- [Back to the Feature: Learning Robust Camera Localization from Pixels to Pose](https://mlsanity.com/paper/2103.09213/) (2021)
- [Visual Camera Re-Localization from RGB and RGB-D Images Using DSAC](https://mlsanity.com/paper/2002.12324/) (2020)
- [Learning Less is More - 6D Camera Localization via 3D Surface Regression](https://mlsanity.com/paper/1711.10228/) (2017)
- [Image-based localization using LSTMs for structured feature correlation](https://mlsanity.com/paper/1611.07890/) (2016)
- [LENS: Localization enhanced by NeRF synthesis](https://mlsanity.com/paper/2110.06558/) (2021)
- [Learning Multi-Scene Absolute Pose Regression with Transformers](https://mlsanity.com/paper/2103.11468/) (2021)
- [Accelerated Coordinate Encoding: Learning to Relocalize in Minutes using RGB and Poses](https://mlsanity.com/paper/2305.14059/) (2023)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [AtLoc: Attention Guided Camera Localization](https://mlsanity.com/paper/1909.03557/) (2019)
- [DFNet: Enhance Absolute Pose Regression with Direct Feature Matching](https://mlsanity.com/paper/2204.00559/) (2022)
- [Loc-NeRF: Monte Carlo Localization using Neural Radiance Fields](https://mlsanity.com/paper/2209.09050/) (2022)
- [On the Limits of Pseudo Ground Truth in Visual Camera Re-localisation](https://mlsanity.com/paper/2109.00524/) (2021)
- [MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2410.07707/) (2024)
- [Direct-PoseNet: Absolute Pose Regression with Photometric Consistency](https://mlsanity.com/paper/2104.04073/) (2021)
- [Parallel Inversion of Neural Radiance Fields for Robust Pose Estimation](https://mlsanity.com/paper/2210.10108/) (2022)
- [Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps](https://mlsanity.com/paper/2403.02751/) (2024)
- [Vox-Surf: Voxel-based Implicit Surface Representation](https://mlsanity.com/paper/2208.10925/) (2022)
- [GaussNav: Gaussian Splatting for Visual Navigation](https://mlsanity.com/paper/2403.11625/) (2024)
- [GLACE: Global Local Accelerated Coordinate Encoding](https://mlsanity.com/paper/2406.04340/) (2024)
- [CROSSFIRE: Camera Relocalization On Self-Supervised Features from an Implicit Representation](https://mlsanity.com/paper/2303.04869/) (2023)

## Built on by (most cited first, 1 of 1)

- [Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction](https://mlsanity.com/paper/2608.00950/) (2026)

## Abstract (arXiv)

Camera pose refinement aims at improving the accuracy of initial pose estimation for applications in 3D computer vision. Most refinement approaches rely on 2D-3D correspondences with specific descriptors or dedicated networks, requiring reconstructing the scene again for a different descriptor or fully retraining the network for each scene. Some recent methods instead infer pose from feature similarity, but their lack of geometry constraints results in less accuracy. To overcome these limitations, we propose a novel camera pose refinement framework leveraging 3D Gaussian Splatting (3DGS), referred to as GS-SMC. Given the widespread usage of 3DGS, our method can employ an existing 3DGS model to render novel views, providing a lightweight solution that can be directly applied to diverse scenes without additional training or fine-tuning. Specifically, we introduce an iterative optimization approach, which refines the camera pose using epipolar geometric constraints among the query and multiple rendered images. Our method allows flexibly choosing feature extractors and matchers to establish these constraints. Extensive empirical evaluations on the 7-Scenes and the Cambridge Landmarks datasets demonstrate that our method outperforms state-of-the-art camera pose refinement approaches, achieving 53.3% and 56.9% reductions in median translation and rotation errors on 7-Scenes, and 40.7% and 53.2% on Cambridge.
