# HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation

arXiv: https://arxiv.org/abs/2508.17832 · HTML: https://mlsanity.com/paper/2508.17832/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 54 references that are in the map.
- First posted on arXiv 25 Aug 2025.

## Builds on (most cited first, 30 of 36)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [A Survey on Vision-Language-Action Models for Embodied AI](https://mlsanity.com/paper/2405.14093/) (2024)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image](https://mlsanity.com/paper/2002.12212/) (2020)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation](https://mlsanity.com/paper/2412.03558/) (2024)
- [GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting](https://mlsanity.com/paper/2402.07207/) (2024)
- [MVDiffusion++: A Dense High-resolution Multi-view Diffusion Model for Single or Sparse-view 3D Object Reconstruction](https://mlsanity.com/paper/2402.12712/) (2024)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling](https://mlsanity.com/paper/2404.03575/) (2024)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [ControlRoom3D: Room Generation using Semantic Proxy Rooms](https://mlsanity.com/paper/2312.05208/) (2023)
- [SceneTeller: Language-to-3D Scene Generation](https://mlsanity.com/paper/2407.20727/) (2024)
- [FlairGPT: Repurposing LLMs for Interior Designs](https://mlsanity.com/paper/2501.04648/) (2025)
- [PSDR-Room: Single Photo to Scene using Differentiable Rendering](https://mlsanity.com/paper/2307.03244/) (2023)
- [CityX: Controllable Procedural Content Generation for Unbounded 3D Cities](https://mlsanity.com/paper/2407.17572/) (2024)
- [Chat2Layout: Interactive 3D Furniture Layout with a Multimodal LLM](https://mlsanity.com/paper/2407.21333/) (2024)
- [DeBaRA: Denoising-Based 3D Room Arrangement Generation](https://mlsanity.com/paper/2409.18336/) (2024)
- [MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation](https://mlsanity.com/paper/2502.05874/) (2025)
- [Text2Scene: Text-driven Indoor Scene Stylization with Part-aware Details](https://mlsanity.com/paper/2308.16880/) (2023)
- [HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation](https://mlsanity.com/paper/2504.13072/) (2025)
- [Open Vocabulary 3D Scene Understanding via Geometry Guided Self-Distillation](https://mlsanity.com/paper/2407.13362/) (2024)
- [EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing](https://mlsanity.com/paper/2410.12836/) (2024)

## Built on by (most cited first, 4 of 4)

- [Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion](https://mlsanity.com/paper/2604.16552/) (2026)
- [Function2Scene: 3D Indoor Scene Layout from Functional Specifications](https://mlsanity.com/paper/2605.30819/) (2026)
- [R3L: Reasoning 3D Layouts from Relative Spatial Relations](https://mlsanity.com/paper/2605.06758/) (2026)
- [ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning](https://mlsanity.com/paper/2607.13539/) (2026)

## Abstract (arXiv)

Realistic 3D indoor scene generation is crucial for virtual reality, interior design, embodied intelligence, and scene understanding. While existing methods have made progress in coarse-scale furniture arrangement, they struggle to capture fine-grained object placements, limiting the realism and utility of generated environments. This gap hinders immersive virtual experiences and detailed scene comprehension for embodied AI applications. To address these issues, we propose Hierarchical Layout Generation (HLG), a novel method for fine-grained 3D scene generation. HLG is the first to adopt a coarse-to-fine hierarchical approach, refining scene layouts from large-scale furniture placement to intricate object arrangements. Specifically, our fine-grained layout alignment module constructs a hierarchical layout through vertical and horizontal decoupling, effectively decomposing complex 3D indoor scenes into multiple levels of granularity. Additionally, our trainable layout optimization network addresses placement issues, such as incorrect positioning, orientation errors, and object intersections, ensuring structurally coherent and physically plausible scene generation. We demonstrate the effectiveness of our approach through extensive experiments, showing superior performance in generating realistic indoor scenes compared to existing methods. This work advances the field of scene generation and opens new possibilities for applications requiring detailed 3D environments. We will release our code upon publication to encourage future research.
