# Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels

arXiv: https://arxiv.org/abs/2508.17437 · HTML: https://mlsanity.com/paper/2508.17437/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 42 references that are in the map.
- First posted on arXiv 20 Aug 2025.

## Builds on (most cited first, 30 of 36)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [MiniLM: Deep Self-Attention Distillation for Task-Agnostic Compression of Pre-Trained Transformers](https://mlsanity.com/paper/2002.10957/) (2020)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [Physion: Evaluating Physical Prediction from Vision in Humans and Machines](https://mlsanity.com/paper/2106.08261/) (2021)
- [Distilled Feature Fields Enable Few-Shot Language-Guided Manipulation](https://mlsanity.com/paper/2308.07931/) (2023)
- [UniReal: Universal Image Generation and Editing via Learning Real-world Dynamics](https://mlsanity.com/paper/2412.07774/) (2024)
- [gradSim: Differentiable simulation for system identification and visuomotor control](https://mlsanity.com/paper/2104.02646/) (2021)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model](https://mlsanity.com/paper/2410.13882/) (2024)
- [Generative Image Dynamics](https://mlsanity.com/paper/2309.07906/) (2023)
- [PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos](https://mlsanity.com/paper/2503.17973/) (2025)
- [Material Recognition in the Wild with the Materials in Context Database](https://mlsanity.com/paper/1412.0623/) (2014)
- [OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation](https://mlsanity.com/paper/2501.18982/) (2025)
- [PhysGen3D: Crafting a Miniature Interactive World from a Single Image](https://mlsanity.com/paper/2503.20746/) (2025)
- [Learning Neural Constitutive Laws From Motion Observations for Generalizable PDE Dynamics](https://mlsanity.com/paper/2304.14369/) (2023)
- [Physical Property Understanding from Language-Embedded Feature Fields](https://mlsanity.com/paper/2404.04242/) (2024)
- [Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing](https://mlsanity.com/paper/2404.01223/) (2024)
- [WonderPlay: Dynamic 3D Scene Generation from a Single Image and Actions](https://mlsanity.com/paper/2505.18151/) (2025)
- [Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics](https://mlsanity.com/paper/2406.10788/) (2024)

## Built on by (most cited first, 24 of 24)

- [PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image](https://mlsanity.com/paper/2511.13648/) (2025)
- [PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects](https://mlsanity.com/paper/2605.21572/) (2026)
- [PhysChoreo: Physics-Controllable Video Generation with Part-Aware Semantic Grounding](https://mlsanity.com/paper/2511.20562/) (2025)
- [PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation](https://mlsanity.com/paper/2602.04876/) (2026)
- [PhysInOne: Visual Physics Learning and Reasoning in One Suite](https://mlsanity.com/paper/2604.09415/) (2026)
- [GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials](https://mlsanity.com/paper/2601.09265/) (2026)
- [OmniGuide: Universal Guidance Fields for Enhancing Generalist Robot Policies](https://mlsanity.com/paper/2603.10052/) (2026)
- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [VDAWorld: World Modelling via VLM-Directed Abstraction and Simulation](https://mlsanity.com/paper/2512.11061/) (2025)
- [Image2Garment: Simulation-ready Garment Generation from a Single Image](https://mlsanity.com/paper/2601.09658/) (2026)
- [NeuROK: Generative 4D Neural Object Kinematics](https://mlsanity.com/paper/2605.30347/) (2026)
- [M-PhyGs: Multi-Material Object Dynamics from Video](https://mlsanity.com/paper/2512.16885/) (2025)
- [SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latents](https://mlsanity.com/paper/2603.23973/) (2026)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)
- [UniPixie: Unified and Probabilistic 3D Physics Learning via Flow Matching](https://mlsanity.com/paper/2606.05399/) (2026)
- [Adaptive Volumetric Mechanical Property Fields Invariant to Resolution](https://mlsanity.com/paper/2606.18231/) (2026)
- [Gen2Physics: Grounding Generated 3D Meshes in Physics via Multi-View Material Decomposition](https://mlsanity.com/paper/2608.23869/) (2026)
- [XDen-1K: A Density Field Dataset of Real-World Objects](https://mlsanity.com/paper/2512.10668/) (2025)
- [Vision Meets WiFi: Physics-Grounded Estimation of Volumetric Mechanical Properties](https://mlsanity.com/paper/2608.07726/) (2026)
- [LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splatting](https://mlsanity.com/paper/2608.16324/) (2026)
- [Analytic Dynamics: Learning Physics-Grounded Representation for Fast Intrinsic Dynamics Inference from Monocular Videos](https://mlsanity.com/paper/2608.31025/) (2026)
- [PhysVGGT: Feed-Forward Dense Physical Property Estimation from A Single Image](https://mlsanity.com/paper/2609.18920/) (2026)
- [PowerSim: Differentiable Physics Simulation and Rendering with Power Diagrams](https://mlsanity.com/paper/2609.38153/) (2026)
- [Physical-Field-Bridged Material Parameter Inference from Multi-View Deformation Videos](https://mlsanity.com/paper/2610.17591/) (2026)

## Abstract (arXiv)

Inferring the physical properties of 3D scenes from visual information is a critical yet challenging task for creating interactive and realistic virtual worlds. While humans intuitively grasp material characteristics such as elasticity or stiffness, existing methods often rely on slow, per-scene optimization, limiting their generalizability and application. To address this problem, we introduce PIXIE, a novel method that trains a generalizable neural network to predict physical properties across multiple scenes from 3D visual features purely using supervised losses. Once trained, our feed-forward network can perform fast inference of plausible material fields, which coupled with a learned static scene representation like Gaussian Splatting enables realistic physics simulation under external forces. To facilitate this research, we also collected PIXIEVERSE, one of the largest known datasets of paired 3D assets and physic material annotations. Extensive evaluations demonstrate that PIXIE is about 1.46-4.39x better and orders of magnitude faster than test-time optimization methods. By leveraging pretrained visual features like CLIP, our method can also zero-shot generalize to real-world scenes despite only ever been trained on synthetic data. https://pixie-3d.github.io/
