# RoboBuddy in the Classroom: Exploring LLM-Powered Social Robots for Storytelling in Learning and Integration Activities

arXiv: https://arxiv.org/abs/2508.16706 · HTML: https://mlsanity.com/paper/2508.16706/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 18 references that are in the map.
- First posted on arXiv 22 Aug 2025.

## Builds on (most cited first, 11 of 11)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [HellaSwag: Can a Machine Really Finish Your Sentence?](https://mlsanity.com/paper/1905.07830/) (2019)
- [QLoRA: Efficient Finetuning of Quantized LLMs](https://mlsanity.com/paper/2305.14314/) (2023)
- [Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phone](https://mlsanity.com/paper/2404.14219/) (2024)
- [Hierarchical Neural Story Generation](https://mlsanity.com/paper/1805.04833/) (2018)
- [StoryBuddy: A Human-AI Collaborative Chatbot for Parent-Child Interactive Storytelling with Flexible Parental Involvement](https://mlsanity.com/paper/2202.06205/) (2022)
- [It is AI's Turn to Ask Humans a Question: Question-Answer Pair Generation for Children's Story Books](https://mlsanity.com/paper/2109.03423/) (2021)
- [Mathemyths: Leveraging Large Language Models to Teach Mathematical Language through Child-AI Co-Creative Storytelling](https://mlsanity.com/paper/2402.01927/) (2024)
- [Colin: A Multimodal Human-AI Co-Creation Storytelling System To Support Children's Multi-Level Narrative Skills](https://mlsanity.com/paper/2405.06495/) (2024)

## Abstract (arXiv)

Creating and improvising scenarios for content approaching is an enriching technique in education. However, it comes with a significant increase in the time spent on its planning, which intensifies when using complex technologies, such as social robots. Furthermore, addressing multicultural integration is commonly embedded in regular activities due to the already tight curriculum. Addressing these issues with a single solution, we implemented an intuitive interface that allows teachers to create scenario-based activities from their regular curriculum using LLMs and social robots. We co-designed different frameworks of activities with 4 teachers and deployed it in a study with 27 students for 1 week. Beyond validating the system's efficacy, our findings highlight the positive impact of integration policies perceived by the children and demonstrate the importance of scenario-based activities in students' enjoyment, observed to be significantly higher when applying storytelling. Additionally, several implications of using LLMs and social robots in long-term classroom activities are discussed.
