# Adaptive Command: Real-Time Policy Adjustment via Language Models in StarCraft II

arXiv: https://arxiv.org/abs/2508.16580 · HTML: https://mlsanity.com/paper/2508.16580/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 37 references that are in the map.
- First posted on arXiv 5 Aug 2025.

## Builds on (most cited first, 15 of 15)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Self-Consistency Improves Chain of Thought Reasoning in Language Models](https://mlsanity.com/paper/2203.11171/) (2022)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games](https://mlsanity.com/paper/1703.10069/) (2017)
- [Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach](https://mlsanity.com/paper/2312.11865/) (2023)
- [Large Language Model-based Human-Agent Collaboration for Complex Task Solving](https://mlsanity.com/paper/2402.12914/) (2024)
- [Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf](https://mlsanity.com/paper/2405.19946/) (2024)
- [On Efficient Reinforcement Learning for Full-length Game of StarCraft II](https://mlsanity.com/paper/2209.11553/) (2022)
- [Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning](https://mlsanity.com/paper/1903.00715/) (2019)
- [An Introduction of mini-AlphaStar](https://mlsanity.com/paper/2104.06890/) (2021)
- [Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning](https://mlsanity.com/paper/1906.02671/) (2019)

## Built on by (most cited first, 3 of 3)

- [The Landscape of Agentic Reinforcement Learning for LLMs: A Survey](https://mlsanity.com/paper/2509.02547/) (2025)
- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)
- [Decoupled Travel Planning with Behavior Forest](https://mlsanity.com/paper/2604.21354/) (2026)

## Abstract (arXiv)

We present Adaptive Command, a novel framework integrating large language models (LLMs) with behavior trees for real-time strategic decision-making in StarCraft II. Our system focuses on enhancing human-AI collaboration in complex, dynamic environments through natural language interactions. The framework comprises: (1) an LLM-based strategic advisor, (2) a behavior tree for action execution, and (3) a natural language interface with speech capabilities. User studies demonstrate significant improvements in player decision-making and strategic adaptability, particularly benefiting novice players and those with disabilities. This work contributes to the field of real-time human-AI collaborative decision-making, offering insights applicable beyond RTS games to various complex decision-making scenarios.
