# Arbitrary-Scale 3D Gaussian Super-Resolution

arXiv: https://arxiv.org/abs/2508.16467 · HTML: https://mlsanity.com/paper/2508.16467/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 40 references that are in the map.
- First posted on arXiv 22 Aug 2025.

## Builds on (most cited first, 21 of 21)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Exploiting Diffusion Prior for Real-World Image Super-Resolution](https://mlsanity.com/paper/2305.07015/) (2023)
- [Meta-SR: A Magnification-Arbitrary Network for Super-Resolution](https://mlsanity.com/paper/1903.00875/) (2019)
- [Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering](https://mlsanity.com/paper/2311.17089/) (2023)
- [VideoINR: Learning Video Implicit Neural Representation for Continuous Space-Time Super-Resolution](https://mlsanity.com/paper/2206.04647/) (2022)
- [NeRF-SR: High-Quality Neural Radiance Fields using Supersampling](https://mlsanity.com/paper/2112.01759/) (2021)
- [Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration](https://mlsanity.com/paper/2403.11056/) (2024)
- [SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing](https://mlsanity.com/paper/2403.19615/) (2024)
- [SRGS: Super-Resolution 3D Gaussian Splatting](https://mlsanity.com/paper/2404.10318/) (2024)
- [DiSR-NeRF: Diffusion-Guided View-Consistent Super-Resolution NeRF](https://mlsanity.com/paper/2404.00874/) (2024)
- [SuperGaussian: Repurposing Video Models for 3D Super Resolution](https://mlsanity.com/paper/2406.00609/) (2024)
- [Super-NeRF: View-consistent Detail Generation for NeRF super-resolution](https://mlsanity.com/paper/2304.13518/) (2023)
- [GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors](https://mlsanity.com/paper/2406.10111/) (2024)
- [Arbitrary-Scale Video Super-Resolution with Structural and Textural Priors](https://mlsanity.com/paper/2407.09919/) (2024)
- [SuperGS: Super-Resolution 3D Gaussian Splatting Enhanced by Variational Residual Features and Uncertainty-Augmented Learning](https://mlsanity.com/paper/2410.02571/) (2024)
- [Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile Telepresence](https://mlsanity.com/paper/2304.11835/) (2023)
- [Learning Dual-Level Deformable Implicit Representation for Real-World Scale Arbitrary Super-Resolution](https://mlsanity.com/paper/2403.10925/) (2024)
- [ASSR-NeRF: Arbitrary-Scale Super-Resolution on Voxel Grid for High-Quality Radiance Fields Reconstruction](https://mlsanity.com/paper/2406.20066/) (2024)

## Built on by (most cited first, 5 of 5)

- [SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting](https://mlsanity.com/paper/2509.11116/) (2025)
- [Physically Inspired Gaussian Splatting for HDR Novel View Synthesis](https://mlsanity.com/paper/2603.28020/) (2026)
- [HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video](https://mlsanity.com/paper/2606.29333/) (2026)
- [AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting](https://mlsanity.com/paper/2607.01290/) (2026)
- [Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising](https://mlsanity.com/paper/2609.25604/) (2026)

## Abstract (arXiv)

Existing 3D Gaussian Splatting (3DGS) super-resolution methods typically perform high-resolution (HR) rendering of fixed scale factors, making them impractical for resource-limited scenarios. Directly rendering arbitrary-scale HR views with vanilla 3DGS introduces aliasing artifacts due to the lack of scale-aware rendering ability, while adding a post-processing upsampler for 3DGS complicates the framework and reduces rendering efficiency. To tackle these issues, we build an integrated framework that incorporates scale-aware rendering, generative prior-guided optimization, and progressive super-resolving to enable 3D Gaussian super-resolution of arbitrary scale factors with a single 3D model. Notably, our approach supports both integer and non-integer scale rendering to provide more flexibility. Extensive experiments demonstrate the effectiveness of our model in rendering high-quality arbitrary-scale HR views (6.59 dB PSNR gain over 3DGS) with a single model. It preserves structural consistency with LR views and across different scales, while maintaining real-time rendering speed (85 FPS at 1080p).
