# HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstruction

arXiv: https://arxiv.org/abs/2508.16433 · HTML: https://mlsanity.com/paper/2508.16433/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 70 references that are in the map.
- First posted on arXiv 22 Aug 2025.

## Builds on (most cited first, 30 of 47)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Per-Pixel Classification is Not All You Need for Semantic Segmentation](https://mlsanity.com/paper/2107.06278/) (2021)
- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [RoMa: Robust Dense Feature Matching](https://mlsanity.com/paper/2305.15404/) (2023)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [DeepV2D: Video to Depth with Differentiable Structure from Motion](https://mlsanity.com/paper/1812.04605/) (2018)
- [Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs](https://mlsanity.com/paper/2408.13912/) (2024)
- [MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motion](https://mlsanity.com/paper/2409.19152/) (2024)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)

## Built on by (most cited first, 15 of 15)

- [Human3R: Everyone Everywhere All at Once](https://mlsanity.com/paper/2510.06219/) (2025)
- [UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass](https://mlsanity.com/paper/2601.01222/) (2026)
- [Vision Pretraining for Dense Spatial Perception](https://mlsanity.com/paper/2607.05247/) (2026)
- [Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Cameras](https://mlsanity.com/paper/2510.24464/) (2025)
- [Understanding the Impact of Geometric Foundation Models on Vision-Language-Action Models](https://mlsanity.com/paper/2605.24642/) (2026)
- [Hand3R: Online 4D Hand-Scene Reconstruction in the Wild](https://mlsanity.com/paper/2602.03200/) (2026)
- [EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents](https://mlsanity.com/paper/2602.23205/) (2026)
- [AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priors](https://mlsanity.com/paper/2602.23951/) (2026)
- [UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video](https://mlsanity.com/paper/2604.19923/) (2026)
- [Lite3R: A Model-Agnostic Framework for Efficient Feed-Forward 3D Reconstruction](https://mlsanity.com/paper/2605.11354/) (2026)
- [HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction](https://mlsanity.com/paper/2603.12789/) (2026)
- [RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos](https://mlsanity.com/paper/2605.17014/) (2026)
- [Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots](https://mlsanity.com/paper/2607.01626/) (2026)
- [Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representation](https://mlsanity.com/paper/2609.00745/) (2026)
- [WildHSR: Metric Feed-Forward 4D People-Scene Reconstruction from a 3D Foundation Model](https://mlsanity.com/paper/2609.29106/) (2026)

## Abstract (arXiv)

Recovering the 3D geometry of a scene from a sparse set of uncalibrated images is a long-standing problem in computer vision. While recent learning-based approaches such as DUSt3R and MASt3R have demonstrated impressive results by directly predicting dense scene geometry, they are primarily trained on outdoor scenes with static environments and struggle to handle human-centric scenarios. In this work, we introduce HAMSt3R, an extension of MASt3R for joint human and scene 3D reconstruction from sparse, uncalibrated multi-view images. First, we exploit DUNE, a strong image encoder obtained by distilling, among others, the encoders from MASt3R and from a state-of-the-art Human Mesh Recovery (HMR) model, multi-HMR, for a better understanding of scene geometry and human bodies. Our method then incorporates additional network heads to segment people, estimate dense correspondences via DensePose, and predict depth in human-centric environments, enabling a more comprehensive 3D reconstruction. By leveraging the outputs of our different heads, HAMSt3R produces a dense point map enriched with human semantic information in 3D. Unlike existing methods that rely on complex optimization pipelines, our approach is fully feed-forward and efficient, making it suitable for real-world applications. We evaluate our model on EgoHumans and EgoExo4D, two challenging benchmarks con taining diverse human-centric scenarios. Additionally, we validate its generalization to traditional multi-view stereo and multi-view pose regression tasks. Our results demonstrate that our method can reconstruct humans effectively while preserving strong performance in general 3D reconstruction tasks, bridging the gap between human and scene understanding in 3D vision.
