# GelSLAM: A Real-time, High-Fidelity, and Robust 3D Tactile SLAM System

arXiv: https://arxiv.org/abs/2508.15990 · HTML: https://mlsanity.com/paper/2508.15990/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 64 references that are in the map.
- First posted on arXiv 21 Aug 2025.

## Builds on (most cited first, 30 of 39)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [PVNet: Pixel-wise Voting Network for 6DoF Pose Estimation](https://mlsanity.com/paper/1812.11788/) (2018)
- [DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusion](https://mlsanity.com/paper/1901.04780/) (2019)
- [DeepIM: Deep Iterative Matching for 6D Pose Estimation](https://mlsanity.com/paper/1804.00175/) (2018)
- [SSD-6D: Making RGB-based 3D detection and 6D pose estimation great again](https://mlsanity.com/paper/1711.10006/) (2017)
- [Robot Operating System 2: Design, Architecture, and Uses In The Wild](https://mlsanity.com/paper/2211.07752/) (2022)
- [DIGIT: A Novel Design for a Low-Cost Compact High-Resolution Tactile Sensor with Application to In-Hand Manipulation](https://mlsanity.com/paper/2005.14679/) (2020)
- [OnePose: One-Shot Object Pose Estimation without CAD Models](https://mlsanity.com/paper/2205.12257/) (2022)
- [SAM-6D: Segment Anything Model Meets Zero-Shot 6D Object Pose Estimation](https://mlsanity.com/paper/2311.15707/) (2023)
- [Graduated Non-Convexity for Robust Spatial Perception: From Non-Minimal Solvers to Global Outlier Rejection](https://mlsanity.com/paper/1909.08605/) (2019)
- [RePOSE: Fast 6D Object Pose Refinement via Deep Texture Rendering](https://mlsanity.com/paper/2104.00633/) (2021)
- [FilterReg: Robust and Efficient Probabilistic Point-Set Registration using Gaussian Filter and Twist Parameterization](https://mlsanity.com/paper/1811.10136/) (2018)
- [3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2007.03778/) (2020)
- [GelSlim3.0: High-Resolution Measurement of Shape, Force and Slip in a Compact Tactile-Sensing Finger](https://mlsanity.com/paper/2103.12269/) (2021)
- [GelSight Wedge: Measuring High-Resolution 3D Contact Geometry with a Compact Robot Finger](https://mlsanity.com/paper/2106.08851/) (2021)
- [Active 3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2107.09584/) (2021)
- [MidasTouch: Monte-Carlo inference over distributions across sliding touch](https://mlsanity.com/paper/2210.14210/) (2022)
- [3D Shape Perception from Monocular Vision, Touch, and Shape Priors](https://mlsanity.com/paper/1808.03247/) (2018)
- [ShapeMap 3-D: Efficient shape mapping through dense touch and vision](https://mlsanity.com/paper/2109.09884/) (2021)
- [Tactile Mapping and Localization from High-Resolution Tactile Imprints](https://mlsanity.com/paper/1904.10944/) (2019)
- [Tactile SLAM: Real-time inference of shape and pose from planar pushing](https://mlsanity.com/paper/2011.07044/) (2020)
- [Tac2Pose: Tactile Object Pose Estimation from the First Touch](https://mlsanity.com/paper/2204.11701/) (2022)
- [TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing](https://mlsanity.com/paper/2311.12602/) (2023)
- [Visual-Tactile Sensing for In-Hand Object Reconstruction](https://mlsanity.com/paper/2303.14498/) (2023)

## Built on by (most cited first, 6 of 6)

- [Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning](https://mlsanity.com/paper/2606.11767/) (2026)
- [NLiPsCalib: An Efficient Calibration Framework for High-Fidelity 3D Reconstruction of Curved Visuotactile Sensors](https://mlsanity.com/paper/2603.09319/) (2026)
- [TouchAnything: Diffusion-Guided 3D Reconstruction from Sparse Robot Touches](https://mlsanity.com/paper/2604.08945/) (2026)
- [VisTa3D: A Dataset and Benchmark for Thin Object Reconstruction from Vision, Tactile, and 3D Point Clouds](https://mlsanity.com/paper/2608.20740/) (2026)
- [VTLoc: Learning-based Tactile Contact Localization in Visual Point Clouds](https://mlsanity.com/paper/2607.16146/) (2026)
- [Calibration-Free Surface Normals Estimation in Vision-Based Tactile Sensing using Universal Photometric Stereo](https://mlsanity.com/paper/2609.31754/) (2026)

## Abstract (arXiv)

Accurately perceiving an object's pose and shape is essential for precise grasping and manipulation. Compared to common vision-based methods, tactile sensing offers advantages in precision and immunity to occlusion when tracking and reconstructing objects in contact. This makes it particularly valuable for in-hand and other high-precision manipulation tasks. In this work, we present GelSLAM, a real-time 3D SLAM system that relies solely on tactile sensing to estimate object pose over long periods and reconstruct object shapes with high fidelity. Unlike traditional point cloud-based approaches, GelSLAM uses tactile-derived surface normals and curvatures for robust tracking and loop closure. It can track object motion in real time with low error and minimal drift, and reconstruct shapes with submillimeter accuracy, even for low-texture objects such as wooden tools. GelSLAM extends tactile sensing beyond local contact to enable global, long-horizon spatial perception, and we believe it will serve as a foundation for many precise manipulation tasks involving interaction with objects in hand. The video demo, code, and dataset are available at https://joehjhuang.github.io/gelslam.
