# ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling

arXiv: https://arxiv.org/abs/2508.15767 · HTML: https://mlsanity.com/paper/2508.15767/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 63 references that are in the map.
- First posted on arXiv 21 Aug 2025.

## Builds on (most cited first, 24 of 24)

- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [Sapiens: Foundation for Human Vision Models](https://mlsanity.com/paper/2408.12569/) (2024)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [STAR: Sparse Trained Articulated Human Body Regressor](https://mlsanity.com/paper/2008.08535/) (2020)
- [Rich Human Feedback for Text-to-Image Generation](https://mlsanity.com/paper/2312.10240/) (2023)
- [Structured Local Radiance Fields for Human Avatar Modeling](https://mlsanity.com/paper/2203.14478/) (2022)
- [DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering](https://mlsanity.com/paper/2307.10173/) (2023)
- [Hi4D: 4D Instance Segmentation of Close Human Interaction](https://mlsanity.com/paper/2303.15380/) (2023)
- [CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization](https://mlsanity.com/paper/2402.17214/) (2024)
- [OSSO: Obtaining Skeletal Shape from Outside](https://mlsanity.com/paper/2204.10129/) (2022)
- [SUPR: A Sparse Unified Part-Based Human Representation](https://mlsanity.com/paper/2210.13861/) (2022)
- [Rasterized Edge Gradients: Handling Discontinuities Differentiably](https://mlsanity.com/paper/2405.02508/) (2024)
- [BOSS: Bones, Organs and Skin Shape Model](https://mlsanity.com/paper/2303.04923/) (2023)
- [Make-A-Character: High Quality Text-to-3D Character Generation within Minutes](https://mlsanity.com/paper/2312.15430/) (2023)
- [A Review of Human-Object Interaction Detection](https://mlsanity.com/paper/2408.10641/) (2024)

## Built on by (most cited first, 12 of 12)

- [SAM 3D Body: Robust Full-Body Human Mesh Recovery](https://mlsanity.com/paper/2602.15989/) (2026)
- [Human Mesh Modeling for Anny Body](https://mlsanity.com/paper/2511.03589/) (2025)
- [MHR: Momentum Human Rig](https://mlsanity.com/paper/2511.15586/) (2025)
- [Monocular Biomechanical Tracking of Fingers with Inverse Kinematics to Foundation Models](https://mlsanity.com/paper/2605.09258/) (2026)
- [OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery](https://mlsanity.com/paper/2603.17355/) (2026)
- [PEAR: Pixel-aligned Expressive humAn mesh Recovery](https://mlsanity.com/paper/2601.22693/) (2026)
- [Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining](https://mlsanity.com/paper/2604.02320/) (2026)
- [Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences](https://mlsanity.com/paper/2602.22212/) (2026)
- [MHRGait: Gait Recognition from Momentum Human Rig Pose](https://mlsanity.com/paper/2607.29083/) (2026)
- [Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Model](https://mlsanity.com/paper/2608.29928/) (2026)
- [BBoxMaskPose v2: Expanding Mutual Conditioning to 3D](https://mlsanity.com/paper/2601.15200/) (2026)
- [Direct Clinical Joint Angle Extraction from Parametric Body Model Rotation Matrices](https://mlsanity.com/paper/2607.17639/) (2026)

## Abstract (arXiv)

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling approaches struggle to capture detailed variations across diverse body poses and shapes, largely due to limited training data diversity and restrictive modeling assumptions. Moreover, the common paradigm first optimizes the external body surface using a linear basis, then regresses internal skeletal joints from surface vertices. This approach introduces problematic dependencies between internal skeleton and outer soft tissue, limiting direct control over body height and bone lengths. To address these issues, we present ATLAS, a high-fidelity body model learned from 600k high-resolution scans captured using 240 synchronized cameras. Unlike previous methods, we explicitly decouple the shape and skeleton bases by grounding our mesh representation in the human skeleton. This decoupling enables enhanced shape expressivity, fine-grained customization of body attributes, and keypoint fitting independent of external soft-tissue characteristics. ATLAS outperforms existing methods by fitting unseen subjects in diverse poses more accurately, and quantitative evaluations show that our non-linear pose correctives more effectively capture complex poses compared to linear models.
