# CM2LoD3: Reconstructing LoD3 Building Models Using Semantic Conflict Maps

arXiv: https://arxiv.org/abs/2508.15672 · HTML: https://mlsanity.com/paper/2508.15672/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 23 references that are in the map.
- First posted on arXiv 21 Aug 2025.

## Builds on (most cited first, 6 of 6)

- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Scan2LoD3: Reconstructing semantic 3D building models at LoD3 using ray casting and Bayesian networks](https://mlsanity.com/paper/2305.06314/) (2023)
- [CityJSON: a compact and easy-to-use encoding of the CityGML data model](https://mlsanity.com/paper/1902.09155/) (2019)
- [Combining visibility analysis and deep learning for refinement of semantic 3D building models by conflict classification](https://mlsanity.com/paper/2303.05998/) (2023)
- [Texture2LoD3: Enabling LoD3 Building Reconstruction With Panoramic Images](https://mlsanity.com/paper/2504.05249/) (2025)

## Built on by (most cited first, 2 of 2)

- [KODAMA: Multimodal Digital Twin Reconstruction for Urban RF Propagation Modelling](https://mlsanity.com/paper/2609.07298/) (2026)
- [ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxies](https://mlsanity.com/paper/2609.23386/) (2026)

## Abstract (arXiv)

Detailed 3D building models are crucial for urban planning, digital twins, and disaster management applications. While Level of Detail 1 (LoD)1 and LoD2 building models are widely available, they lack detailed facade elements essential for advanced urban analysis. In contrast, LoD3 models address this limitation by incorporating facade elements such as windows, doors, and underpasses. However, their generation has traditionally required manual modeling, making large-scale adoption challenging. In this contribution, CM2LoD3, we present a novel method for reconstructing LoD3 building models leveraging Conflict Maps (CMs) obtained from ray-to-model-prior analysis. Unlike previous works, we concentrate on semantically segmenting real-world CMs with synthetically generated CMs from our developed Semantic Conflict Map Generator (SCMG). We also observe that additional segmentation of textured models can be fused with CMs using confidence scores to further increase segmentation performance and thus increase 3D reconstruction accuracy. Experimental results demonstrate the effectiveness of our CM2LoD3 method in segmenting and reconstructing building openings, with the 61% performance with uncertainty-aware fusion of segmented building textures. This research contributes to the advancement of automated LoD3 model reconstruction, paving the way for scalable and efficient 3D city modeling. Our project is available: https://github.com/InFraHank/CM2LoD3
