# Search-Based Credit Assignment for Offline Preference-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2508.15327 · HTML: https://mlsanity.com/paper/2508.15327/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 19 of its 37 references that are in the map.
- First posted on arXiv 21 Aug 2025.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 19 of 19)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Primal Wasserstein Imitation Learning](https://mlsanity.com/paper/2006.04678/) (2020)
- [Benchmarks and Algorithms for Offline Preference-Based Reward Learning](https://mlsanity.com/paper/2301.01392/) (2023)
- [Optimal Transport for Offline Imitation Learning](https://mlsanity.com/paper/2303.13971/) (2023)
- [SEABO: A Simple Search-Based Method for Offline Imitation Learning](https://mlsanity.com/paper/2402.03807/) (2024)
- [Hindsight PRIORs for Reward Learning from Human Preferences](https://mlsanity.com/paper/2404.08828/) (2024)
- [Imitation Learning from Observation with Automatic Discount Scheduling](https://mlsanity.com/paper/2310.07433/) (2023)

## Abstract (arXiv)

Offline reinforcement learning refers to the process of learning policies from fixed datasets, without requiring additional environment interaction. However, it often relies on well-defined reward functions, which are difficult and expensive to design. Human feedback is an appealing alternative, but its two common forms, expert demonstrations and preferences, have complementary limitations. Demonstrations provide stepwise supervision, but they are costly to collect and often reflect limited expert behavior modes. In contrast, preferences are easier to collect, but it is unclear which parts of a behavior contribute most to a trajectory segment, leaving credit assignment unresolved. In this paper, we introduce a Search-Based Preference Weighting (SPW) scheme to unify these two feedback sources. For each transition in a preference labeled trajectory, SPW searches for the most similar state-action pairs from expert demonstrations and directly derives stepwise importance weights based on their similarity scores. These weights are then used to guide standard preference learning, enabling more accurate credit assignment that traditional approaches struggle to achieve. We demonstrate that SPW enables effective joint learning from preferences and demonstrations, outperforming prior methods that leverage both feedback types on challenging robot manipulation tasks.
