# Flexible Agent Alignment with Goal Inference from Open-Ended Dialog

arXiv: https://arxiv.org/abs/2508.15119 · HTML: https://mlsanity.com/paper/2508.15119/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 33 of its 51 references that are in the map.
- First posted on arXiv 20 Aug 2025.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)
- LLM alignment / RLHF / preference optimisation / [Human values and AI feedback alignment](https://mlsanity.com/alignment/human-values-and-ai-feedback-alignment/)

## Builds on (most cited first, 30 of 33)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modelling](https://mlsanity.com/paper/1810.00278/) (2018)
- [DailyDialog: A Manually Labelled Multi-turn Dialogue Dataset](https://mlsanity.com/paper/1710.03957/) (2017)
- [RRHF: Rank Responses to Align Language Models with Human Feedback without tears](https://mlsanity.com/paper/2304.05302/) (2023)
- [Towards Scalable Multi-domain Conversational Agents: The Schema-Guided Dialogue Dataset](https://mlsanity.com/paper/1909.05855/) (2019)
- [LLMs Get Lost In Multi-Turn Conversation](https://mlsanity.com/paper/2505.06120/) (2025)
- [Large Language Models are Effective Text Rankers with Pairwise Ranking Prompting](https://mlsanity.com/paper/2306.17563/) (2023)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Large Language Models as Commonsense Knowledge for Large-Scale Task Planning](https://mlsanity.com/paper/2305.14078/) (2023)
- [MultiWOZ 2.2 : A Dialogue Dataset with Additional Annotation Corrections and State Tracking Baselines](https://mlsanity.com/paper/2007.12720/) (2020)
- [Taskmaster-1: Toward a Realistic and Diverse Dialog Dataset](https://mlsanity.com/paper/1909.05358/) (2019)
- [Eliciting Human Preferences with Language Models](https://mlsanity.com/paper/2310.11589/) (2023)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [LLM Comparative Assessment: Zero-shot NLG Evaluation through Pairwise Comparisons using Large Language Models](https://mlsanity.com/paper/2307.07889/) (2023)
- [From LLM to Conversational Agent: A Memory Enhanced Architecture with Fine-Tuning of Large Language Models](https://mlsanity.com/paper/2401.02777/) (2024)
- [Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profiles](https://mlsanity.com/paper/2502.18968/) (2025)
- [Bayesian Preference Elicitation with Language Models](https://mlsanity.com/paper/2403.05534/) (2024)
- [AI Alignment with Changing and Influenceable Reward Functions](https://mlsanity.com/paper/2405.17713/) (2024)
- [Learning Preferences for Manipulation Tasks from Online Coactive Feedback](https://mlsanity.com/paper/1601.00741/) (2016)
- [Active Preference Inference using Language Models and Probabilistic Reasoning](https://mlsanity.com/paper/2312.12009/) (2023)

## Built on by (most cited first, 1 of 1)

- [Rational Clarification by Assistive Agents via Value-of-Information Reasoning](https://mlsanity.com/paper/2609.37588/) (2026)

## Abstract (arXiv)

We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents. Effective assistance requires reasoning over human preferences that are unbounded, underspecified, and evolving. Current LLM agents struggle in multi-turn interactions and with maintaining accurate models of user intent in collaborative settings. Existing assistance game formulations assume fixed, predefined preferences, an assumption that breaks down in open-ended dialogue where goals are revised incrementally and expressed in natural language. Grounded in cognitive science accounts of preference construction, we represent human preferences as a dynamically updated distribution over discrete natural-language goals. To operationalize OU-AGs, we introduce GOOD (GOals from Open-ended Dialogue), a data-efficient online method that extracts and ranks candidate goals during interaction, using LLM-simulated users to perform probabilistic inference over goal hypotheses. This allows for interpretable, uncertainty-aware preference representations without large offline datasets. We evaluate GOOD across three text-based domains: grocery shopping, household robotics (AI2-THOR), and coding. Compared to baselines without explicit goal tracking, GOOD produces semantically coherent goal representations and improves alignment with user intent across domains.
