# Human Feedback Driven Dynamic Speech Emotion Recognition

arXiv: https://arxiv.org/abs/2508.14920 · HTML: https://mlsanity.com/paper/2508.14920/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 15 references that are in the map.
- First posted on arXiv 18 Aug 2025.

## Builds on (most cited first, 9 of 9)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [HuBERT: Self-Supervised Speech Representation Learning by Masked Prediction of Hidden Units](https://mlsanity.com/paper/2106.07447/) (2021)
- [MELD: A Multimodal Multi-Party Dataset for Emotion Recognition in Conversations](https://mlsanity.com/paper/1810.02508/) (2018)
- [Emotion Recognition from Speech Using Wav2vec 2.0 Embeddings](https://mlsanity.com/paper/2104.03502/) (2021)
- [A Fine-tuned Wav2vec 2.0/HuBERT Benchmark For Speech Emotion Recognition, Speaker Verification and Spoken Language Understanding](https://mlsanity.com/paper/2111.02735/) (2021)
- [Playing a Part: Speaker Verification at the Movies](https://mlsanity.com/paper/2010.15716/) (2020)

## Abstract (arXiv)

This work proposes to explore a new area of dynamic speech emotion recognition. Unlike traditional methods, we assume that each audio track is associated with a sequence of emotions active at different moments in time. The study particularly focuses on the animation of emotional 3D avatars. We propose a multi-stage method that includes the training of a classical speech emotion recognition model, synthetic generation of emotional sequences, and further model improvement based on human feedback. Additionally, we introduce a novel approach to modeling emotional mixtures based on the Dirichlet distribution. The models are evaluated based on ground-truth emotions extracted from a dataset of 3D facial animations. We compare our models against the sliding window approach. Our experimental results show the effectiveness of Dirichlet-based approach in modeling emotional mixtures. Incorporating human feedback further improves the model quality while providing a simplified annotation procedure.
