# Making Pose Representations More Expressive and Disentangled via Residual Vector Quantization

arXiv: https://arxiv.org/abs/2508.14561 · HTML: https://mlsanity.com/paper/2508.14561/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 19 references that are in the map.
- First posted on arXiv 20 Aug 2025.

## Builds on (most cited first, 16 of 16)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [MMM: Generative Masked Motion Model](https://mlsanity.com/paper/2312.03596/) (2023)
- [CoMo: Controllable Motion Generation through Language Guided Pose Code Editing](https://mlsanity.com/paper/2403.13900/) (2024)
- [MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations](https://mlsanity.com/paper/2310.10198/) (2023)
- [ParCo: Part-Coordinating Text-to-Motion Synthesis](https://mlsanity.com/paper/2403.18512/) (2024)
- [MoGenTS: Motion Generation based on Spatial-Temporal Joint Modeling](https://mlsanity.com/paper/2409.17686/) (2024)
- [T2M-HiFiGPT: Generating High Quality Human Motion from Textual Descriptions with Residual Discrete Representations](https://mlsanity.com/paper/2312.10628/) (2023)
- [CODA: Repurposing Continuous VAEs for Discrete Tokenization](https://mlsanity.com/paper/2503.17760/) (2025)

## Abstract (arXiv)

Recent progress in text-to-motion has advanced both 3D human motion generation and text-based motion control. Controllable motion generation (CoMo), which enables intuitive control, typically relies on pose code representations, but discrete pose codes alone cannot capture fine-grained motion details, limiting expressiveness. To overcome this, we propose a method that augments pose code-based latent representations with continuous motion features using residual vector quantization (RVQ). This design preserves the interpretability and manipulability of pose codes while effectively capturing subtle motion characteristics such as high-frequency details. Experiments on the HumanML3D dataset show that our model reduces Frechet inception distance (FID) from 0.041 to 0.015 and improves Top-1 R-Precision from 0.508 to 0.510. Qualitative analysis of pairwise direction similarity between pose codes further confirms the model's controllability for motion editing.
