# Learning from Preferences and Mixed Demonstrations in General Settings

arXiv: https://arxiv.org/abs/2508.14027 · HTML: https://mlsanity.com/paper/2508.14027/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 25 of its 41 references that are in the map.
- First posted on arXiv 19 Aug 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 25 of 25)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [The Off-Switch Game](https://mlsanity.com/paper/1611.08219/) (2016)
- [RLHF Deciphered: A Critical Analysis of Reinforcement Learning from Human Feedback for LLMs](https://mlsanity.com/paper/2404.08555/) (2024)
- [Learning Reward Functions from Diverse Sources of Human Feedback: Optimally Integrating Demonstrations and Preferences](https://mlsanity.com/paper/2006.14091/) (2020)
- [Learning Reward Functions by Integrating Human Demonstrations and Preferences](https://mlsanity.com/paper/1906.08928/) (2019)
- [Learning Multimodal Rewards from Rankings](https://mlsanity.com/paper/2109.12750/) (2021)
- [Towards Scalable Automated Alignment of LLMs: A Survey](https://mlsanity.com/paper/2406.01252/) (2024)
- [Preferences Implicit in the State of the World](https://mlsanity.com/paper/1902.04198/) (2019)
- [Learning Preferences for Manipulation Tasks from Online Coactive Feedback](https://mlsanity.com/paper/1601.00741/) (2016)
- [Deep Bayesian Reward Learning from Preferences](https://mlsanity.com/paper/1912.04472/) (2019)
- [Bayesian Robust Optimization for Imitation Learning](https://mlsanity.com/paper/2007.12315/) (2020)
- [ChatGPT: Applications, Opportunities, and Threats](https://mlsanity.com/paper/2304.09103/) (2023)
- [Learning Reward Functions from Scale Feedback](https://mlsanity.com/paper/2110.00284/) (2021)
- [Unified Learning from Demonstrations, Corrections, and Preferences during Physical Human-Robot Interaction](https://mlsanity.com/paper/2207.03395/) (2022)
- [A Primer on Maximum Causal Entropy Inverse Reinforcement Learning](https://mlsanity.com/paper/2203.11409/) (2022)
- [Combining Reward Information from Multiple Sources](https://mlsanity.com/paper/2103.12142/) (2021)

## Built on by (most cited first, 1 of 1)

- [Understanding Goal Generalisation in Sequential Reinforcement Learning](https://mlsanity.com/paper/2605.23565/) (2026)

## Abstract (arXiv)

Reinforcement learning is a general method for learning in sequential settings, but it can often be difficult to specify a good reward function when the task is complex. In these cases, preference feedback or expert demonstrations can be used instead. However, existing approaches utilising both together are often ad-hoc, rely on domain-specific properties, or won't scale. We develop a new framing for learning from human data, reward-rational partial orderings over observations, designed to be flexible and scalable. Based on this we introduce a practical algorithm, LEOPARD: Learning Estimated Objectives from Preferences And Ranked Demonstrations. LEOPARD can learn from a broad range of data, including negative demonstrations, to efficiently learn reward functions across a wide range of domains. We find that when a limited amount of preference and demonstration feedback is available, LEOPARD outperforms existing baselines by a significant margin. Furthermore, we use LEOPARD to investigate learning from many types of feedback compared to just a single one, and find that combining feedback types is often beneficial.
