# 4DNeX: Feed-Forward 4D Generative Modeling Made Easy

arXiv: https://arxiv.org/abs/2508.13154 · HTML: https://mlsanity.com/paper/2508.13154/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 56 of its 63 references that are in the map.
- First posted on arXiv 18 Aug 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 56)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [Text-To-4D Dynamic Scene Generation](https://mlsanity.com/paper/2301.11280/) (2023)

## Built on by (most cited first, 30 of 34)

- [Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction](https://mlsanity.com/paper/2601.04090/) (2026)
- [MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation](https://mlsanity.com/paper/2602.09878/) (2026)
- [Simulating the Visual World with Artificial Intelligence: A Roadmap](https://mlsanity.com/paper/2511.08585/) (2025)
- [Light-X: Generative 4D Video Rendering with Camera and Illumination Control](https://mlsanity.com/paper/2512.05115/) (2025)
- [Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation](https://mlsanity.com/paper/2603.16669/) (2026)
- [World-R1: Reinforcing 3D Constraints for Text-to-Video Generation](https://mlsanity.com/paper/2604.24764/) (2026)
- [One4D: Unified 4D Generation and Reconstruction via Decoupled LoRA Control](https://mlsanity.com/paper/2511.18922/) (2025)
- [EgoX: Egocentric Video Generation from a Single Exocentric Video](https://mlsanity.com/paper/2512.08269/) (2025)
- [Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models](https://mlsanity.com/paper/2511.00503/) (2025)
- [UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generation](https://mlsanity.com/paper/2512.07831/) (2025)
- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [WorldReel: 4D Video Generation with Consistent Geometry and Motion Modeling](https://mlsanity.com/paper/2512.07821/) (2025)
- [Motion Attribution for Video Generation](https://mlsanity.com/paper/2601.08828/) (2026)
- [Full-4D: Generating Full-Scope 4D Scenes from a Single-View Video](https://mlsanity.com/paper/2605.25500/) (2026)
- [Advances in 4D Representation: Geometry, Motion, and Interaction](https://mlsanity.com/paper/2510.19255/) (2025)
- [Syn4D: A Multiview Synthetic 4D Dataset](https://mlsanity.com/paper/2605.05207/) (2026)
- [MMPhysVideo: Physically Plausible Video Generation Through Joint RGB-Perception Modeling](https://mlsanity.com/paper/2604.02817/) (2026)
- [Enhancing Video Physical Consistency via Role-aware Joint Training and Modality-decoupled Denoising](https://mlsanity.com/paper/2607.04653/) (2026)
- [Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation](https://mlsanity.com/paper/2512.05044/) (2025)
- [Light4D: Training-Free Extreme Viewpoint 4D Video Relighting](https://mlsanity.com/paper/2602.11769/) (2026)
- [PointAction: 3D Points as Universal Action Representations for Robot Control](https://mlsanity.com/paper/2606.03943/) (2026)
- [HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video](https://mlsanity.com/paper/2606.29333/) (2026)
- [Track the Noise, Move the World:3D-Grounded Motion-Consistent Noise for Controllable Video Generation](https://mlsanity.com/paper/2607.02798/) (2026)
- [OctWorld: Long-Range World-Consistent Video Generation with Octree-Based 3D Mapping](https://mlsanity.com/paper/2609.03919/) (2026)
- [Divide and Conquer: Decoupled Representation Alignment for Multimodal World Models](https://mlsanity.com/paper/2605.01896/) (2026)
- [ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generation](https://mlsanity.com/paper/2605.07390/) (2026)
- [Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation](https://mlsanity.com/paper/2607.12752/) (2026)
- [Beyond Pixels: From Video Priors to 4D Worlds](https://mlsanity.com/paper/2608.10744/) (2026)
- [Streaming4D: Accelerate 4D World Models via Block-wise Video Generation and Incremental Reconstruction](https://mlsanity.com/paper/2609.00610/) (2026)
- [World in World: Explore the World with World Models](https://mlsanity.com/paper/2609.11548/) (2026)

## Abstract (arXiv)

We present 4DNeX, the first feed-forward framework for generating 4D (i.e., dynamic 3D) scene representations from a single image. In contrast to existing methods that rely on computationally intensive optimization or require multi-frame video inputs, 4DNeX enables efficient, end-to-end image-to-4D generation by fine-tuning a pretrained video diffusion model. Specifically, 1) to alleviate the scarcity of 4D data, we construct 4DNeX-10M, a large-scale dataset with high-quality 4D annotations generated using advanced reconstruction approaches. 2) we introduce a unified 6D video representation that jointly models RGB and XYZ sequences, facilitating structured learning of both appearance and geometry. 3) we propose a set of simple yet effective adaptation strategies to repurpose pretrained video diffusion models for 4D modeling. 4DNeX produces high-quality dynamic point clouds that enable novel-view video synthesis. Extensive experiments demonstrate that 4DNeX outperforms existing 4D generation methods in efficiency and generalizability, offering a scalable solution for image-to-4D modeling and laying the foundation for generative 4D world models that simulate dynamic scene evolution.
