# IntelliCap: Intelligent Guidance for Consistent View Sampling

arXiv: https://arxiv.org/abs/2508.13043 · HTML: https://mlsanity.com/paper/2508.13043/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 39 references that are in the map.
- First posted on arXiv 18 Aug 2025.

## Builds on (most cited first, 21 of 21)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [OnePose: One-Shot Object Pose Estimation without CAD Models](https://mlsanity.com/paper/2205.12257/) (2022)
- [PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting](https://mlsanity.com/paper/2406.10219/) (2024)
- [Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields](https://mlsanity.com/paper/2309.03185/) (2023)
- [Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fields](https://mlsanity.com/paper/2209.08718/) (2022)
- [NeU-NBV: Next Best View Planning Using Uncertainty Estimation in Image-Based Neural Rendering](https://mlsanity.com/paper/2303.01284/) (2023)
- [ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting](https://mlsanity.com/paper/2410.21955/) (2024)
- [Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environments](https://mlsanity.com/paper/2309.00014/) (2023)
- [DynaMoN: Motion-Aware Fast and Robust Camera Localization for Dynamic Neural Radiance Fields](https://mlsanity.com/paper/2309.08927/) (2023)
- [NeRF Director: Revisiting View Selection in Neural Volume Rendering](https://mlsanity.com/paper/2406.08839/) (2024)
- [LiveNVS: Neural View Synthesis on Live RGB-D Streams](https://mlsanity.com/paper/2311.16668/) (2023)

## Abstract (arXiv)

Novel view synthesis from images, for example, with 3D Gaussian splatting, has made great progress. Rendering fidelity and speed are now ready even for demanding virtual reality applications. However, the problem of assisting humans in collecting the input images for these rendering algorithms has received much less attention. High-quality view synthesis requires uniform and dense view sampling. Unfortunately, these requirements are not easily addressed by human camera operators, who are in a hurry, impatient, or lack understanding of the scene structure and the photographic process. Existing approaches to guide humans during image acquisition concentrate on single objects or neglect view-dependent material characteristics. We propose a novel situated visualization technique for scanning at multiple scales. During the scanning of a scene, our method identifies important objects that need extended image coverage to properly represent view-dependent appearance. To this end, we leverage semantic segmentation and category identification, ranked by a vision-language model. Spherical proxies are generated around highly ranked objects to guide the user during scanning. Our results show superior performance in real scenes compared to conventional view sampling strategies.
