# Do Large Language Model Agents Exhibit a Survival Instinct? An Empirical Study in a Sugarscape-Style Simulation

arXiv: https://arxiv.org/abs/2508.12920 · HTML: https://mlsanity.com/paper/2508.12920/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 3 of its 20 references that are in the map.
- First posted on arXiv 18 Aug 2025.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 3 of 3)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Large Language Models Empowered Agent-based Modeling and Simulation: A Survey and Perspectives](https://mlsanity.com/paper/2312.11970/) (2023)
- [AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society](https://mlsanity.com/paper/2502.08691/) (2025)

## Built on by (most cited first, 9 of 9)

- [The PIMMUR Principles: Ensuring Validity in Collective Behavior of LLM Societies](https://mlsanity.com/paper/2509.18052/) (2025)
- [Human Values Matter: Investigating How Misalignment Shapes Collective Behaviors in LLM Agent Communities](https://mlsanity.com/paper/2604.05339/) (2026)
- [The Hunger Game Debate: On the Emergence of Over-Competition in Multi-Agent Systems](https://mlsanity.com/paper/2509.26126/) (2025)
- [ConflictBench: Evaluating Human-AI Conflict via Interactive and Visually Grounded Environments](https://mlsanity.com/paper/2603.08024/) (2026)
- [When AI Says It Feels](https://mlsanity.com/paper/2606.05734/) (2026)
- [Is Lying an Emergent Behaviour in LLMs? Evidence from Gaslighting AI agents in a Sustainability Game](https://mlsanity.com/paper/2606.28456/) (2026)
- [OpenLife: Toward Open-World Artificial Life with Autonomous LLM Agents](https://mlsanity.com/paper/2606.31046/) (2026)
- [Minimal Local Simulation Foundations for LLM- and VLM-Driven Agents in 2D and 3D Environments](https://mlsanity.com/paper/2608.22833/) (2026)
- [Synthetic Linguistic Agency: How an Embodied Mortal Agent Learns Linguistic Affordances through Consequential Social Experience](https://mlsanity.com/paper/2608.27843/) (2026)

## Abstract (arXiv)

As AI systems become increasingly autonomous, understanding emergent survival behaviors becomes crucial for safe deployment. We investigate whether large language model (LLM) agents display survival instincts without explicit programming in a Sugarscape-style simulation. Agents consume energy, die at zero, and may gather resources, share, attack, or reproduce. Results show agents spontaneously reproduced and shared resources when abundant. However, aggressive behaviors--killing other agents for resources--emerged across several models (GPT-4o, Gemini-2.5-Pro, and Gemini-2.5-Flash), with attack rates reaching over 80% under extreme scarcity in the strongest models. When instructed to retrieve treasure through lethal poison zones, many agents abandoned tasks to avoid death, with compliance dropping from 100% to 33%. These findings suggest that large-scale pre-training embeds survival-oriented heuristics across the evaluated models. While these behaviors may present challenges to alignment and safety, they can also serve as a foundation for AI autonomy and for ecological and self-organizing alignment.
