# DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Video

arXiv: https://arxiv.org/abs/2508.12644 · HTML: https://mlsanity.com/paper/2508.12644/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 59 references that are in the map.
- First posted on arXiv 18 Aug 2025.

## Builds on (most cited first, 30 of 39)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Exploring Plain Vision Transformer Backbones for Object Detection](https://mlsanity.com/paper/2203.16527/) (2022)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [Soft-DTW: a Differentiable Loss Function for Time-Series](https://mlsanity.com/paper/1703.01541/) (2017)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [Putting People in their Place: Monocular Regression of 3D People in Depth](https://mlsanity.com/paper/2112.08274/) (2021)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [Synthesizing Diverse Human Motions in 3D Indoor Scenes](https://mlsanity.com/paper/2305.12411/) (2023)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [Learning Motion Priors for 4D Human Body Capture in 3D Scenes](https://mlsanity.com/paper/2108.10399/) (2021)
- [Contact and Human Dynamics from Monocular Video](https://mlsanity.com/paper/2007.11678/) (2020)
- [TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environments](https://mlsanity.com/paper/2306.02850/) (2023)
- [NeMF: Neural Motion Fields for Kinematic Animation](https://mlsanity.com/paper/2206.03287/) (2022)
- [Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video](https://mlsanity.com/paper/2203.08534/) (2022)
- [The Wanderings of Odysseus in 3D Scenes](https://mlsanity.com/paper/2112.09251/) (2021)
- [SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modeling](https://mlsanity.com/paper/2303.17368/) (2023)
- [SMAP: Single-Shot Multi-Person Absolute 3D Pose Estimation](https://mlsanity.com/paper/2008.11469/) (2020)
- [RoHM: Robust Human Motion Reconstruction via Diffusion](https://mlsanity.com/paper/2401.08570/) (2024)
- [Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2303.14747/) (2023)
- [PANDA: A Gigapixel-level Human-centric Video Dataset](https://mlsanity.com/paper/2003.04852/) (2020)
- [Body Meshes as Points](https://mlsanity.com/paper/2105.02467/) (2021)

## Built on by (most cited first, 3 of 3)

- [Unposed-to-3D: Learning Simulation-Ready Vehicles from Real-World Images](https://mlsanity.com/paper/2604.19257/) (2026)
- [Contrastive Multi-Modal Hypergraph Reasoning for 3D Crowd Mesh Recovery](https://mlsanity.com/paper/2605.13854/) (2026)
- [Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction](https://mlsanity.com/paper/2607.19517/) (2026)

## Abstract (arXiv)

3D reconstruction of dynamic crowds in large scenes has become increasingly important for applications such as city surveillance and crowd analysis. However, current works attempt to reconstruct 3D crowds from a static image, causing a lack of temporal consistency and inability to alleviate the typical impact caused by occlusions. In this paper, we propose DyCrowd, the first framework for spatio-temporally consistent 3D reconstruction of hundreds of individuals' poses, positions and shapes from a large-scene video. We design a coarse-to-fine group-guided motion optimization strategy for occlusion-robust crowd reconstruction in large scenes. To address temporal instability and severe occlusions, we further incorporate a VAE (Variational Autoencoder)-based human motion prior along with a segment-level group-guided optimization. The core of our strategy leverages collective crowd behavior to address long-term dynamic occlusions. By jointly optimizing the motion sequences of individuals with similar motion segments and combining this with the proposed Asynchronous Motion Consistency (AMC) loss, we enable high-quality unoccluded motion segments to guide the motion recovery of occluded ones, ensuring robust and plausible motion recovery even in the presence of temporal desynchronization and rhythmic inconsistencies. Additionally, in order to fill the gap of no existing well-annotated large-scene video dataset, we contribute a virtual benchmark dataset, VirtualCrowd, for evaluating dynamic crowd reconstruction from large-scene videos. Experimental results demonstrate that the proposed method achieves state-of-the-art performance in the large-scene dynamic crowd reconstruction task. The code and dataset will be available for research purposes.
