# Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmark

arXiv: https://arxiv.org/abs/2508.12438 · HTML: https://mlsanity.com/paper/2508.12438/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 48 references that are in the map.
- First posted on arXiv 17 Aug 2025.

## Builds on (most cited first, 30 of 31)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Latte: Latent Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2401.03048/) (2024)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion](https://mlsanity.com/paper/2107.09293/) (2021)
- [EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation](https://mlsanity.com/paper/2303.11089/) (2023)
- [Text-based Editing of Talking-head Video](https://mlsanity.com/paper/1906.01524/) (2019)
- [Imitator: Personalized Speech-driven 3D Facial Animation](https://mlsanity.com/paper/2301.00023/) (2022)
- [Instant Multi-View Head Capture through Learnable Registration](https://mlsanity.com/paper/2306.07437/) (2023)
- [Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer](https://mlsanity.com/paper/2406.06508/) (2024)
- [Deep Image Fingerprint: Towards Low Budget Synthetic Image Detection and Model Lineage Analysis](https://mlsanity.com/paper/2303.10762/) (2023)
- [DREAM-Talk: Diffusion-based Realistic Emotional Audio-driven Method for Single Image Talking Face Generation](https://mlsanity.com/paper/2312.13578/) (2023)
- [Iterative Text-based Editing of Talking-heads Using Neural Retargeting](https://mlsanity.com/paper/2011.10688/) (2020)
- [MMHead: Towards Fine-grained Multi-modal 3D Facial Animation](https://mlsanity.com/paper/2410.07757/) (2024)
- [Towards AI-driven Sign Language Generation with Non-manual Markers](https://mlsanity.com/paper/2502.05661/) (2025)
- [The Florence 4D Facial Expression Dataset](https://mlsanity.com/paper/2210.16807/) (2022)
- [FakeOut: Leveraging Out-of-domain Self-supervision for Multi-modal Video Deepfake Detection](https://mlsanity.com/paper/2212.00773/) (2022)

## Built on by (most cited first, 4 of 4)

- [SemanticFace: Semantic Facial Action Estimation via Semantic Distillation in Interpretable Space](https://mlsanity.com/paper/2603.14827/) (2026)
- [KeyframeFace: Language-Driven Facial Animation via Semantic Keyframes](https://mlsanity.com/paper/2512.11321/) (2025)
- [SuperFace: Preference-Aligned Facial Expression Estimation Beyond Pseudo Supervision](https://mlsanity.com/paper/2605.06179/) (2026)
- [CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animation](https://mlsanity.com/paper/2605.29316/) (2026)

## Abstract (arXiv)

Dynamic facial expression generation from natural language is a crucial task in Computer Graphics, with applications in Animation, Virtual Avatars, and Human-Computer Interaction. However, current generative models suffer from datasets that are either speech-driven or limited to coarse emotion labels, lacking the nuanced, expressive descriptions needed for fine-grained control, and were captured using elaborate and expensive equipment. We hence present a new dataset of facial motion sequences featuring nuanced performances and semantic annotation. The data is easily collected using commodity equipment and LLM-generated natural language instructions, in the popular ARKit blendshape format. This provides riggable motion, rich with expressive performances and labels. We accordingly train two baseline models, and evaluate their performance for future benchmarking. Using our Express4D dataset, the trained models can learn meaningful text-to-expression motion generation and capture the many-to-many mapping of the two modalities. The dataset, code, and video examples are available on our webpage: https://jaron1990.github.io/Express4D/
