# TiP4GEN: Text to Immersive Panorama 4D Scene Generation

arXiv: https://arxiv.org/abs/2508.12415 · HTML: https://mlsanity.com/paper/2508.12415/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 6 references that are in the map.
- First posted on arXiv 17 Aug 2025.

## Builds on (most cited first, 5 of 5)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [PanoGen: Text-Conditioned Panoramic Environment Generation for Vision-and-Language Navigation](https://mlsanity.com/paper/2305.19195/) (2023)
- [Guided Image Synthesis via Initial Image Editing in Diffusion Model](https://mlsanity.com/paper/2305.03382/) (2023)

## Built on by (most cited first, 5 of 5)

- [OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation](https://mlsanity.com/paper/2603.30045/) (2026)
- [PanoWorld-X: Generating Explorable Panoramic Worlds via Sphere-Aware Video Diffusion](https://mlsanity.com/paper/2509.24997/) (2025)
- [PanoWorld: Real-World Panoramic Generation](https://mlsanity.com/paper/2607.09661/) (2026)
- [PanoLora: Bridging Perspective and Panoramic Video Generation with LoRA Adaptation](https://mlsanity.com/paper/2509.11092/) (2025)
- [StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization](https://mlsanity.com/paper/2608.12314/) (2026)

## Abstract (arXiv)

With the rapid advancement and widespread adoption of VR/AR technologies, there is a growing demand for the creation of high-quality, immersive dynamic scenes. However, existing generation works predominantly concentrate on the creation of static scenes or narrow perspective-view dynamic scenes, falling short of delivering a truly 360-degree immersive experience from any viewpoint. In this paper, we introduce TiP4GEN, an advanced text-to-dynamic panorama scene generation framework that enables fine-grained content control and synthesizes motion-rich, geometry-consistent panoramic 4D scenes. TiP4GEN integrates panorama video generation and dynamic scene reconstruction to create 360-degree immersive virtual environments. For video generation, we introduce a Dual-branch Generation Model consisting of a panorama branch and a perspective branch, responsible for global and local view generation, respectively. A bidirectional cross-attention mechanism facilitates comprehensive information exchange between the branches. For scene reconstruction, we propose a Geometry-aligned Reconstruction Model based on 3D Gaussian Splatting. By aligning spatial-temporal point clouds using metric depth maps and initializing scene cameras with estimated poses, our method ensures geometric consistency and temporal coherence for the reconstructed scenes. Extensive experiments demonstrate the effectiveness of our proposed designs and the superiority of TiP4GEN in generating visually compelling and motion-coherent dynamic panoramic scenes. Our project page is at https://ke-xing.github.io/TiP4GEN/.
