# Synthetic Data is Sufficient for Zero-Shot Visual Generalization from Offline Data

arXiv: https://arxiv.org/abs/2508.12356 · HTML: https://mlsanity.com/paper/2508.12356/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 48 of its 53 references that are in the map.
- First posted on arXiv 17 Aug 2025.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 48)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [MLP-Mixer: An all-MLP Architecture for Vision](https://mlsanity.com/paper/2105.01601/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [Scaling Robot Learning with Semantically Imagined Experience](https://mlsanity.com/paper/2302.11550/) (2023)
- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Assessing Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/1810.12282/) (2018)
- [Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability](https://mlsanity.com/paper/2107.06277/) (2021)
- [Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentation](https://mlsanity.com/paper/2107.00644/) (2021)
- [GenAug: Retargeting behaviors to unseen situations via Generative Augmentation](https://mlsanity.com/paper/2302.06671/) (2023)
- [Counterfactual Data Augmentation using Locally Factored Dynamics](https://mlsanity.com/paper/2007.02863/) (2020)

## Abstract (arXiv)

Offline reinforcement learning (RL) offers a promising framework for training agents using pre-collected datasets without the need for further environment interaction. However, policies trained on offline data often struggle to generalise due to limited exposure to diverse states. The complexity of visual data introduces additional challenges such as noise, distractions, and spurious correlations, which can misguide the policy and increase the risk of overfitting if the training data is not sufficiently diverse. Indeed, this makes it challenging to leverage vision-based offline data in training robust agents that can generalize to unseen environments. To solve this problem, we propose a simple approach generating additional synthetic training data. We propose a two-step process, first augmenting the originally collected offline data to improve zero-shot generalization by introducing diversity, then using a diffusion model to generate additional data in latent space. We test our method across both continuous action spaces (Visual D4RL) and discrete action spaces (Procgen), demonstrating that it significantly improves generalization without requiring any algorithmic changes to existing model-free offline RL methods. We show that our method not only increases the diversity of the training data but also significantly reduces the generalization gap at test time while maintaining computational efficiency. We believe this approach could fuel additional progress in generating synthetic data to train more general agents in the future.
