# EgoLoc: A Generalizable Solution for Temporal Interaction Localization in Egocentric Videos

arXiv: https://arxiv.org/abs/2508.12349 · HTML: https://mlsanity.com/paper/2508.12349/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 76 of its 95 references that are in the map.
- First posted on arXiv 17 Aug 2025.

## Builds on (most cited first, 30 of 76)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [Janus-Pro: Unified Multimodal Understanding and Generation with Data and Model Scaling](https://mlsanity.com/paper/2501.17811/) (2025)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Prompting Visual-Language Models for Efficient Video Understanding](https://mlsanity.com/paper/2112.04478/) (2021)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [Graph Convolutional Networks for Temporal Action Localization](https://mlsanity.com/paper/1909.03252/) (2019)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs](https://mlsanity.com/paper/2402.07872/) (2024)
- [Benchmarking LLMs via Uncertainty Quantification](https://mlsanity.com/paper/2401.12794/) (2024)
- [Rolling-Unrolling LSTMs for Action Anticipation from First-Person Video](https://mlsanity.com/paper/2005.02190/) (2020)
- [Affordance Diffusion: Synthesizing Hand-Object Interactions](https://mlsanity.com/paper/2303.12538/) (2023)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Evidential Deep Learning for Open Set Action Recognition](https://mlsanity.com/paper/2107.10161/) (2021)
- [Uncertainty Quantification and Confidence Calibration in Large Language Models: A Survey](https://mlsanity.com/paper/2503.15850/) (2025)
- [An Outlook into the Future of Egocentric Vision](https://mlsanity.com/paper/2308.07123/) (2023)
- [Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications](https://mlsanity.com/paper/2208.03826/) (2022)

## Built on by (most cited first, 1 of 1)

- [Robot Learning from Human Videos: A Survey](https://mlsanity.com/paper/2604.27621/) (2026)

## Abstract (arXiv)

Analyzing hand-object interaction in egocentric vision facilitates VR/AR applications and human-robot policy transfer. Existing research has mostly focused on modeling the behavior paradigm of interactive actions (i.e., ``how to interact''). However, the more challenging and fine-grained problem of capturing the critical moments of contact and separation between the hand and the target object (i.e., ``when to interact'') is still underexplored, which is crucial for immersive interactive experiences in mixed reality and robotic motion planning. Therefore, we formulate this problem as temporal interaction localization (TIL). Some recent works extract semantic masks as TIL references, but suffer from inaccurate object grounding and cluttered scenarios. Although current temporal action localization (TAL) methods perform well in detecting verb-noun action segments, they rely on category annotations during training and exhibit limited precision in localizing hand-object contact/separation moments. To address these issues, we propose a novel zero-shot approach dubbed EgoLoc to localize hand-object contact and separation timestamps in egocentric videos. EgoLoc introduces hand-dynamics-guided sampling to generate high-quality visual prompts. It exploits the vision-language model to identify contact/separation attributes, localize specific timestamps, and provide closed-loop feedback for further refinement. EgoLoc eliminates the need for object masks and verb-noun taxonomies, leading to generalizable zero-shot implementation. Comprehensive experiments on the public dataset and our novel benchmarks demonstrate that EgoLoc achieves plausible TIL for egocentric videos. It is also validated to effectively facilitate multiple downstream applications in egocentric vision and robotic manipulation tasks. Code and relevant data will be released at https://github.com/IRMVLab/EgoLoc.
