# Geometry-Aware Video Inpainting for Joint Headset Occlusion Removal and Face Reconstruction in Social XR

arXiv: https://arxiv.org/abs/2508.12336 · HTML: https://mlsanity.com/paper/2508.12336/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 59 references that are in the map.
- First posted on arXiv 17 Aug 2025.

## Builds on (most cited first, 28 of 28)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [Generative Image Inpainting with Contextual Attention](https://mlsanity.com/paper/1801.07892/) (2018)
- [A Neural Algorithm of Artistic Style](https://mlsanity.com/paper/1508.06576/) (2015)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [Seeing What a GAN Cannot Generate](https://mlsanity.com/paper/1910.11626/) (2019)
- [High-Fidelity Pluralistic Image Completion with Transformers](https://mlsanity.com/paper/2103.14031/) (2021)
- [FaceForensics: A Large-scale Video Dataset for Forgery Detection in Human Faces](https://mlsanity.com/paper/1803.09179/) (2018)
- [3D face reconstruction with dense landmarks](https://mlsanity.com/paper/2204.02776/) (2022)
- [Video Inpainting by Jointly Learning Temporal Structure and Spatial Details](https://mlsanity.com/paper/1806.08482/) (2018)
- [FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction](https://mlsanity.com/paper/2211.13874/) (2022)
- [Progressive Temporal Feature Alignment Network for Video Inpainting](https://mlsanity.com/paper/2104.03507/) (2021)
- [Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry](https://mlsanity.com/paper/2110.09772/) (2021)
- [FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality](https://mlsanity.com/paper/1610.03151/) (2016)
- [Identity Preserving Face Completion for Large Ocular Region Occlusion](https://mlsanity.com/paper/1807.08772/) (2018)
- [Multi-party Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality](https://mlsanity.com/paper/2206.05426/) (2022)
- [Mask-off: Synthesizing Face Images in the Presence of Head-mounted Displays](https://mlsanity.com/paper/1610.08481/) (2016)
- [Attention based Occlusion Removal for Hybrid Telepresence Systems](https://mlsanity.com/paper/2112.01098/) (2021)
- [MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration](https://mlsanity.com/paper/2302.07909/) (2023)
- [Expression-aware video inpainting for HMD removal in XR applications](https://mlsanity.com/paper/2401.14136/) (2024)

## Abstract (arXiv)

Head-mounted displays (HMDs) are essential for experiencing extended reality (XR) environments and observing virtual content. However, they obscure the upper part of the user's face, complicating external video recording and significantly impacting social XR applications such as teleconferencing, where facial expressions and eye gaze details are crucial for creating an immersive experience. This study introduces a geometry-aware learning-based framework to jointly remove HMD occlusions and reconstruct complete 3D facial geometry from RGB frames captured from a single viewpoint. The method integrates a GAN-based video inpainting network, guided by dense facial landmarks and a single occlusion-free reference frame, to restore missing facial regions while preserving identity. Subsequently, a SynergyNet-based module regresses 3D Morphable Model (3DMM) parameters from the inpainted frames, enabling accurate 3D face reconstruction. Dense landmark optimization is incorporated throughout the pipeline to improve both the inpainting quality and the fidelity of the recovered geometry. Experimental results demonstrate that the proposed framework can successfully remove HMDs from RGB facial videos while maintaining facial identity and realism, producing photorealistic 3D face geometry outputs. Ablation studies further show that the framework remains robust across different landmark densities, with only minor quality degradation under sparse landmark configurations.
